Leo K
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leokrogue.bsky.social
Leo K
@leokrogue.bsky.social
Smoke and mist in a hooded cloak.
youtube.com/LeoKRogue/
Some games make a crazy good first impression, you know...
December 6, 2025 at 4:28 AM
Who cares what they intended? These bushes, these trees, these pillars are here. Everything is a weapon, for me or for the enemy, one way or another. Everything.
December 6, 2025 at 2:43 AM
Not caring adherently to what designers intended allows me to perceive surroundings for what they Are, fight among them effectively.

It can make oversights/annoyances, which are normally an irritating "I shouldn't have to account for this in my play," become meaningfully interactive elements.
December 6, 2025 at 2:43 AM
Your own mini stories can arise from thinking about these types of informal mechanics, because they incite you to perceive more of your environment and begin PULLING surrounding world-elements into your tactics. I love it.. rogue adjacent concept..
December 6, 2025 at 2:29 AM
Using trees or pillars to deliberately fuck with enemy units pathing-behavior, force out melee attacks at unfavorable trajectories for them so you can evade easier, is another example of this close to my heart in other games.

"Weird" but it can be done in the game space and can benefit or hurt.
December 6, 2025 at 2:28 AM
In other words, a bush doesn't alter anything of how your digital body FUNCTIONS, you don't get slowed or have %MissRate etc.

Players can sometimes find it hard to perceive in-game properties when they're not Formalized-in-Ruleset like that. But they exist. They change how you fight.
December 6, 2025 at 2:25 AM
It doesn't matter if it's 'intended' or planned, the final result is that tracking and remaining aware of bushes in the arena now becomes another discrete factor, it BECOMES part of the fight even though they don't do damage, they don't affect your MATERIAL functioning in any way.

Just your eyes.
December 6, 2025 at 2:21 AM
Not instantly intuitive to everyone that this matters.
That moving away from that bush so you can see your animations and boss-animations more adequately IS the correct play.

It's "mushy," it's "soft" design, at no point does the game tell you 'fighting in foliage suppresses your perception.'
December 6, 2025 at 2:20 AM
I feel this way about myself all the time. It's easy to say "but you do," to someone else, but I'm sure if someone said it to me, I would struggle to believe it. People will still do what they want, though. Sometimes that includes giving us kindness.
December 5, 2025 at 11:24 AM
If only...
December 5, 2025 at 10:35 AM