Lavish Behemoth
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lavishbehemoth.bsky.social
Lavish Behemoth
@lavishbehemoth.bsky.social
Solo developing the game "Too many slugs" - fight as many slugs as possible by upgrading your vehicle's equipment.
This is awesome! How do you pick your palettes?
October 24, 2025 at 11:59 AM
😂 we'll start a new game category: Things my partner said
May 8, 2025 at 10:10 PM
How does it work?
May 4, 2025 at 8:23 PM
Very early days. Been working on it for less than two months. But, want something to show to people when they ask me what I'm working on.
April 27, 2025 at 6:07 PM
Big Bones
November 24, 2024 at 5:21 PM
If you want to render the back face of the ball as well, you can follow these instructions:
forum.godotengine.org/t/visual-art...
Visual artifacts when using cull_disabled and transparency
I figured it out. Here is the solution: Create two meshes with different materials. The first mesh should be the back and should have Cull set to Front. The second mesh should be the front and should...
forum.godotengine.org
November 17, 2024 at 10:57 AM
Cool! Thanks!
November 15, 2024 at 8:28 PM
Looks great!
Did you manually select the colors or use a formula?
Also do you swap colors in fragment or light step?
November 15, 2024 at 6:57 PM