Larry May
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larrymay.me
Larry May
@larrymay.me
Lecturer at the University of Auckland – game studies, digital cultures. Author of Digital Zombies, Undead Stories (http://bit.ly/3yTTpvJ)

website: http://larrymay.me
😀 amazing news, Cass!
January 9, 2025 at 4:47 AM
Lim Chhour foodcourt?? 🙏 😀
December 20, 2024 at 10:19 PM
...and of course there's an Introduction, where @poppywilde.bsky.social and I set out our stall for the significance to game studies for considering the issue's three 'posts' together, as we and our fantastic authors do: gamescriticism.org/2024/10/22/m...
Playing the posts: post-Anthropocene, posthuman, post-apocalypse
by Lawrence May and Poppy Wilde Published December 2024 Download full pdf of article here. Introduction Today we create and play videogames in the ruins of our own planet, as our contemporary era c…
gamescriticism.org
December 20, 2024 at 4:13 AM
Resisting homogenous ecocritical interpretations of videogames, @paoloruffino.bsky.social offers a methodological intervention outlining how play can produce unexpected, situational and transformative revelations about environmental relations: gamescriticism.org/2024/10/27/r...
Videogames, the Anthropocene, and Other Problems of Scale: Methodological Notes for the Study of Digital Games in Times of Ecological Crisis
by Paolo Ruffino Published December 2024 Download full pdf of article here. Abstract In this article I critique and evaluate a number of methodological approaches to the study of videogames and the…
gamescriticism.org
December 20, 2024 at 4:13 AM
Through an analysis of agency through an infrastructure of suggestion(s), intention(s), and transformation(s), @normandhaw.bsky.social uses Rhythm Doctor (2021) to explore the dynamic interactions between different, fluctuating forms of agency during play: gamescriticism.org/2024/11/14/z...
Infrastructure of Agency: An Anti-essentialist and Post-humanist Framework for Video Game Agency
by Hongwei Zhou Published December 2024 Download full pdf of article here. Abstract There are many divergent articulations and definitions of agency in game studies, characterized by differing disc…
gamescriticism.org
December 20, 2024 at 4:13 AM
Me(!) and Ben Hall turn to Battlefield 2042 (2021) to consider how confronts its players with the dark entanglements that underlie life in the Anthropocene, and gestures towards post-Anthropocene futures: gamescriticism.org/2024/10/09/m...
Dark Entanglement and Visions of the Post-Anthropocene in Battlefield 2042
by Lawrence May and Ben Hall Published December 2024 Download full pdf of article here. Abstract While the revelation of our entanglement with other biological actors and our surrounding environmen…
gamescriticism.org
December 20, 2024 at 4:13 AM
Studying My Friend is a Raven (2019), @poppywilde.bsky.social demonstrates how intra-actions between player and game might allow different material configurations of the world—including ones steeped in posthumanist, post-anthropocentric ethical dynamics—to emerge: gamescriticism.org/2024/10/09/w...
Posthumanist, post-apocalyptic, and post-anthropocentric possibilities: Kantian morals and posthuman ethics in My Friend is a Raven
by Poppy Wilde Published December 2024 Download full pdf of article here. Abstract This paper analyses My Friend is A Raven (Two Star Games, 2019), a short post-apocalyptic game with four potential…
gamescriticism.org
December 20, 2024 at 4:13 AM
Yaochong Joe Yang analyses the ways Toyko Jungle (2012) employs anthropocentric dramas and semiotics to draw affective, anthropomorphic corollaries between nonhuman subjects and human players: gamescriticism.org/2024/12/18/y...
Playing Nonhumanity: Simulating the Animal Apocalypse in Tokyo Jungle
by Yaochong, J. Yang Published December 2024 Download full pdf of article here. Abstract This paper focuses on Crispy’s! and Japan Studio’s Tokyo Jungle (2012) as a limit test on the procedural ren…
gamescriticism.org
December 20, 2024 at 4:13 AM
Caighlan Smith analyses the tensions that develop in two videogames that purport to decentre the role of the human (NieR: Automata, 2017 and Stray, 2022), but are still ensnared by neoliberal capitalist ethics and human-centric individualism: gamescriticism.org/2024/10/27/s...
Of Cyborgs and Cats: Nonhuman Companionship and the Specter of Humanity in NieR: Automata and Stray
by Caighlan Smith Published December 2024 Download full pdf of article here. Abstract While there are many post-apocalyptic videogames available, few approach the playing of this genre through a po…
gamescriticism.org
December 20, 2024 at 4:13 AM
In a close reading of NieR Replicant (2021), Kaitlin Moore explores how events and characters in the game work to simultaneously (and paradoxically) instantiate and deny the fantasies of a posthumanist futurism: gamescriticism.org/2024/11/13/m...
Eternal sunshine and the “Gestaltized” mind: the broken promise of the posthuman in NieR Replicant ver.1.22474487139
by Kaitlin Moore Published December 2024 Download full pdf of article here. Abstract Taking the 2021 remaster of the action role-playing game NieR Replicant as its object of study, this article ask…
gamescriticism.org
December 20, 2024 at 4:13 AM
Melissa Bianchi considers what happens when players interact with plants and gardens in otherwise ruined and devastated post-apocalyptic worlds: gamescriticism.org/2024/09/06/b...
Beyond Barren Wastelands: The Greening of the Post-apocalypse in Video Games
by Melissa Bianchi Published December 2024 Download full pdf of article here. Abstract Video games often depict post-apocalyptic environments characterized by loss and destruction. Some video games…
gamescriticism.org
December 20, 2024 at 4:13 AM
...we're super stoked with the issue, which brings together some fantastic voices and ideas. If you're interested in knowing more, here's a 🧵 just for you...
December 20, 2024 at 4:13 AM
so so grim hey
December 4, 2024 at 3:50 AM