I suck at it, but I respect the vision. I like how transparently it encourages mastery with tons of secrets and the currency system. I skidded by on items, triggers and a prayer but I kinda want to get better. Plot’s lean ,but there’s cute payoffs at the end. It’s cool and confident.
I suck at it, but I respect the vision. I like how transparently it encourages mastery with tons of secrets and the currency system. I skidded by on items, triggers and a prayer but I kinda want to get better. Plot’s lean ,but there’s cute payoffs at the end. It’s cool and confident.
Had some frustrating times but this game rules. I’ll get steamrolled by enemies and traps. Then come back to them feeling the intentionality in the level design and your movement. Like the shortcuts. All the items are useful. OST and art are in top form. Real cool game.
Had some frustrating times but this game rules. I’ll get steamrolled by enemies and traps. Then come back to them feeling the intentionality in the level design and your movement. Like the shortcuts. All the items are useful. OST and art are in top form. Real cool game.
Presentation is immaculate and I adore the cast. With great class balance and mechanical quirks, I found it plays great. Random battles do lose their tailored spark, but it has the best open map. And I really enjoyed the plot ,even with a few endgame foibles. Upper shelf FE.
Presentation is immaculate and I adore the cast. With great class balance and mechanical quirks, I found it plays great. Random battles do lose their tailored spark, but it has the best open map. And I really enjoyed the plot ,even with a few endgame foibles. Upper shelf FE.
I love the soundscape of this game. Absolute earworms out of even the most mellow, immersive tracks on top of bombastic bangers. And the sound effects tickle the senses. Gameplay’s nice too I guess. Shines at nudging you into secrets. There’s some learning by death, but it’s mostly tight
I love the soundscape of this game. Absolute earworms out of even the most mellow, immersive tracks on top of bombastic bangers. And the sound effects tickle the senses. Gameplay’s nice too I guess. Shines at nudging you into secrets. There’s some learning by death, but it’s mostly tight
Yeah, this is peak. I’m floored by how much Mystical Ninja (N64) is in this game. It’s achieved a perfect symbiosis with the side scrolling stages through item based progression and zelda-like dungeon layouts. And their writing only gets more fun while being able to iterate on itself.
Yeah, this is peak. I’m floored by how much Mystical Ninja (N64) is in this game. It’s achieved a perfect symbiosis with the side scrolling stages through item based progression and zelda-like dungeon layouts. And their writing only gets more fun while being able to iterate on itself.
Personality is the key word here. The character writing is neat and its retro future delivers some well aged themes while being really cool. Then there’s a lot of mechanics that you think would be annoying but actually just pile on the charm and enable your own emergent tales. It rocks
Personality is the key word here. The character writing is neat and its retro future delivers some well aged themes while being really cool. Then there’s a lot of mechanics that you think would be annoying but actually just pile on the charm and enable your own emergent tales. It rocks
For real though, it all looks good.
For real though, it all looks good.
I was hooked. Has the sauce in terms of knowing what makes a Souls game fun and just how evil you should be. And they just shower you with tools and weapons. The story and its use of the Pinocchio mythos rocks far more than I ever expected. It’s a vibe and is pretty discernible for Souls.
I was hooked. Has the sauce in terms of knowing what makes a Souls game fun and just how evil you should be. And they just shower you with tools and weapons. The story and its use of the Pinocchio mythos rocks far more than I ever expected. It’s a vibe and is pretty discernible for Souls.