Not sure if this is 100% what you're going for but I've got an example of a RenderTarget being used as a Material that's then plumbed into a widget. I use this for rotating character select:
bsky.app/profile/ksdm...
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Not sure if this is 100% what you're going for but I've got an example of a RenderTarget being used as a Material that's then plumbed into a widget. I use this for rotating character select:
bsky.app/profile/ksdm...
I've tried similar solutions in the past for weapon clipping through walls but could never get it to work well, always ended up having to rely on welding collision boxes at runtime
I've tried similar solutions in the past for weapon clipping through walls but could never get it to work well, always ended up having to rely on welding collision boxes at runtime