ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
I'm happy that GDR becomes more and more a standard over graphics field mindset
One copy paste thing on slide 11: CPU work - Old way vs GPU Scene
Bind the bindless descriptor set
Bind a global descriptor set -> Bind a global vertex buffer
Bind a global index buffer
I'm happy that GDR becomes more and more a standard over graphics field mindset
One copy paste thing on slide 11: CPU work - Old way vs GPU Scene
Bind the bindless descriptor set
Bind a global descriptor set -> Bind a global vertex buffer
Bind a global index buffer