Kromm 🐸
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kromm3d.bsky.social
Kromm 🐸
@kromm3d.bsky.social
🇪🇸 3D Environment Artist 🌱 | Based in Barcelona! Currently looking for a job at the videogames industry!

📧 [email protected]
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kromm.artstation.com
I have a new job!
March 31, 2025 at 1:37 PM
February 23, 2025 at 9:27 AM
I just wanted to model silly boxes all day long, why the heck I am watching and tweaking exposure values?!

(It's pretty exciting to learn more about lighting tho)
February 10, 2025 at 9:47 AM
Yeah! My main idea was to keep it simple as possible. Right now I'm testing a watercolor-ish approach to the trims, I have to tweak some values, but I do like the look already!
January 10, 2025 at 7:04 PM
Yay! Outline effect!

Should I include strokes on the texture itself or just have the post process outline in-engine?
January 10, 2025 at 10:34 AM
My New Year's resolution is to be good at Substance Designer. Here's my first attempt!

www.artstation.com/artwork/XJbgBn
January 5, 2025 at 1:25 PM
5 minutes before the interview. Great.
December 16, 2024 at 9:39 AM
Trim sheets are looking great so far!
December 5, 2024 at 8:43 AM
Testing the texel density with the trim sheet. It's way too early to start adding detail, but I wanted to test how dusty I really am with Substance Designer.
November 27, 2024 at 1:26 PM
The dome is the problematic part, let's see how I do approach it!
November 21, 2024 at 4:52 PM
Figuring out how to do the trim sheet layout... Would love to fit almost everything into a single texture, but the environment is massive.
November 21, 2024 at 4:51 PM
How cool is this figure? If it can hold my tablet pencil I'll have to buy it...
November 20, 2024 at 11:45 AM
For this project, I would like to apply to the project the style that Mr. Toriyama had in his work. Focusing on the strokes and the 'watercolor' coloring. Of course, that's easier said than done. Let's see what I can come up with.
November 15, 2024 at 7:05 PM
Slowly but steady!
November 15, 2024 at 7:01 PM
WIP!
November 12, 2024 at 9:49 AM
If you're an artist, you SHOULD watch Look Back, the anime adaptation of Fujimoto's (Chainsaw man author) oneshot released back in 2021. You won't regret it!
November 10, 2024 at 3:14 PM
I'm re-doing a project of mine I did back when I was learning Blender! 'Kami's Lookout' of Dragonball!

I'm trying the .USD format for this project and see how useful it can be, so far, it's quite surprising how you can speed up the blockout phase and going back and forth between UE and Blender.
November 8, 2024 at 1:15 PM
I just posted the GBA SP on Artstation! Please, give it some love in terms of views or feedback!

www.artstation.com/artwork/nJd0ZX

Thank you so much!

#b3d #3d #blender #gameart #gamedev
November 6, 2024 at 3:09 PM
Looks way better with those changes, thank you so much, Des!
October 30, 2024 at 2:05 PM
Trying out different thumbnails for the GBA. Would you say this one stands out? I need feedback from you!
October 30, 2024 at 9:02 AM
I threw out the last main shot, so I think I'll stick with this one.

#3d #b3d #gameart #gamedev
October 29, 2024 at 1:28 PM
Older work! :P

#3d #b3d #gameart
October 29, 2024 at 10:10 AM
Cartridge turntable!

#3d #blender #gamedev
October 28, 2024 at 3:47 PM
🇪🇸 ¡He creado un starter pack de Devs de España! 🇪🇸

Si alguien quiere ser añadido / eliminado, por favor, ¡que me lo comunique! (Me habré dejado a mucha gente en el filtro inicial)

Con suerte esto puede ser una buena entrada a hacer networking entre nosotrxs :)

go.bsky.app/4GXv1g2
October 24, 2024 at 9:29 PM
I love how the cartridges turned out, but I'm not happy at all with the GBA itself, I think I have to tweak the roughness value to achieve the look I want.

If you have any feedback I highly appreciate it!

#b3d #3d #gamedev #blender
October 24, 2024 at 5:29 PM