I got this one today and I clicked it out of curiosity because it was such a funny headline, and it was just an ai summary of how to beat the radiance boss fight in hollow knight 😭
October 24, 2025 at 7:37 PM
I got this one today and I clicked it out of curiosity because it was such a funny headline, and it was just an ai summary of how to beat the radiance boss fight in hollow knight 😭
thanking you for "not expressing your political views" and then simultaneously feeling the need to express their political views to you is so funny. the hypocrisy is craaazy they must be so close to being self aware about it right?
October 7, 2025 at 10:33 PM
thanking you for "not expressing your political views" and then simultaneously feeling the need to express their political views to you is so funny. the hypocrisy is craaazy they must be so close to being self aware about it right?
rendering caustics 3 times for the RGB channels is 3 times as expensive, so rendering it for a continuous spectrum of colors *would* be veeery expensive if we stuck to this method. instead, I render stretched/anisotropic photons and map the entire spectrum onto them.
(very old buggy scuffed WIPs)
October 1, 2025 at 2:20 PM
rendering caustics 3 times for the RGB channels is 3 times as expensive, so rendering it for a continuous spectrum of colors *would* be veeery expensive if we stuck to this method. instead, I render stretched/anisotropic photons and map the entire spectrum onto them.
yeah! it's kinda based on substance designer's method of rendering caustics with photon tracing. you render individual points as little gaussians blended additively. they do support dispersion, but unfortunately it's just an RGB split, which is where I wanted to improve things
October 1, 2025 at 2:20 PM
yeah! it's kinda based on substance designer's method of rendering caustics with photon tracing. you render individual points as little gaussians blended additively. they do support dispersion, but unfortunately it's just an RGB split, which is where I wanted to improve things
I made this because substance designer's caustics node does dispersion with a simple RGB split, and I had an idea to render dispersion with caustics across a full continuous spectrum of light without needing to use any noise or random sampling
left is substance designer, right is mine
October 1, 2025 at 10:11 AM
I made this because substance designer's caustics node does dispersion with a simple RGB split, and I had an idea to render dispersion with caustics across a full continuous spectrum of light without needing to use any noise or random sampling
oh I ended up never really getting around to it 😭 when i started learning godot stuff i mostly just started doing really new things with compute shaders that i couldnt do before
September 16, 2025 at 5:35 PM
oh I ended up never really getting around to it 😭 when i started learning godot stuff i mostly just started doing really new things with compute shaders that i couldnt do before
like it sucks to see graphics programmers get blamed for bad art direction just for making new tech and tools for artists, and people extend that distaste to any new graphics tech that is shown off in a realistic art style even if the comparison isn't at all between bad and good art direction
August 23, 2025 at 7:01 PM
like it sucks to see graphics programmers get blamed for bad art direction just for making new tech and tools for artists, and people extend that distaste to any new graphics tech that is shown off in a realistic art style even if the comparison isn't at all between bad and good art direction