kinemat
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kinemat.bsky.social
kinemat
@kinemat.bsky.social
Independent video game developer.
ex: ustwo games, Lockwood, Bossa, Playerthree.
Day 4. It has endured a lot of rain but its still standing and now oozing black ink.
#mushroom #fungi #mycology #nature
October 20, 2025 at 1:07 PM
ImGUI does the job alright, though I will definitely consider alternatives in future projects. For in-game UI I've been holding out for PanGUI. I'll be interested to see how you get on with Rive, honestly not one I've looked into much.
October 20, 2025 at 11:13 AM
Nice! Building your own editor specifically for your project rocks. I'm doing the same and really love the power and freedom. It's a world apart from extending a premade engine editor. Is your editor and game within the same executable?
October 20, 2025 at 11:04 AM
Hey Dan, I haven't actually used Love2D on my current project, though I mention in my devlog that I really should have made the prototype with it, rather than Unity. I really enjoyed using Love for prototypes years ago and look forward to using it again. How are you finding it?
October 20, 2025 at 9:10 AM
Day 3. Looking somewhat dishevelled.
#mushroom #fungi #mycology #nature
October 19, 2025 at 10:43 AM
Its great! I've got it on as focus music.
Venus is making one of my model cars resonate 😄
October 2, 2025 at 9:40 AM
"But lets look at what you could've won..."
July 18, 2025 at 2:46 PM
Maybe you have to be British to get this one.
July 18, 2025 at 10:32 AM
Really happy that you enjoyed it. Thank you for playing and the kind words, it means a lot!
January 24, 2025 at 10:06 PM
Oh! I've become too Americanised to even see what you were saying.
January 9, 2025 at 9:00 AM
I always assumed those were British nursery rhymes, both were commonly sung in my childhood. But yeah, very dark. Rock-a-bye baby another one.
January 9, 2025 at 7:39 AM
Another downside, last time I checked UI toolkit didn't support custom shaders. Which was a deal-breaker for me.
January 5, 2025 at 9:31 AM
It's an unannounced personal project. All the Monument Valley games were developed in Unity.
December 30, 2024 at 12:32 PM
But I would still consider an off the shelf engine for any project that had bigger technical requirements. The point is to think about it and don't overvalue familiarity. Be prepared to leave the prototype where it is and start fresh with different tech. It can work out very well.
December 29, 2024 at 9:47 AM