Kenny Paulnocchio
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kenny-pauls.bsky.social
Kenny Paulnocchio
@kenny-pauls.bsky.social
He/him, Tech artist, Nubile Tinkerer
Artstation.com/kpfriesen
Still writing godot shader node addons. Workshopping a parallax interior mapping setup now. I have to figure out how much I want to make it extensible vs how much behavior I want to enforce which is an interesting tradeoff.
February 11, 2025 at 7:45 AM
Playing with the controls on a custom height blend node in #Godot visual shaders. This one is a simple heightblend that generates a blend mask from 2 height textures and some fine tuning controls.
February 9, 2025 at 9:10 AM
Rendering 3D objects with a pixelart shader. I could write a custom script using a looping timer to update the render target every iteration or I could set an auto looping animation player to set the render_target_update_mode to once at the beginning and set the duration to the desired FPS.
December 10, 2024 at 12:02 AM
Finally dug out an animated screencap of some volumetric clouds I built in #godot This was my first attempt at raymarching anything other than distance fields. It's still not 100% where I want it for performance but I'm happy with the visuals
November 17, 2024 at 1:13 AM