kemomimic | Wishlist Illusive Domain on Steam!
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kemomic.bsky.social
kemomimic | Wishlist Illusive Domain on Steam!
@kemomic.bsky.social
Developing Illusive Domain, a fast-paced parry-focused boss rush action game inspired by Sekiro

https://store.steampowered.com/app/3692670/Illusive_Domain/
https://linktr.ee/kemomic
New extra (tutorial) boss!
Few attacks, all very easy to avoid from neutral but punishes you for overextending. If you get knocked down, she'll go for a finisher.
It's a boss that encourages you to learn to use the mobility from your skills
#screenshotsaturday #スーパーゲ制デー #indiegame
November 8, 2025 at 2:20 AM
Illusive Domain! #PitchYaGame
-🐺wolfgirl ninja
- ⚔ intense boss rush parrying action
-♨️ cozy hub interactions with opponents you've defeated (totally optional if you just wanna fight)

Playtest open and freely available, full demo coming soon™
#indiedev #solodevsurvivor #indiegame
November 7, 2025 at 12:21 PM
new playtest build is up so here's one of the reworked animations
#gamedev #indiedev #indiegame
November 4, 2025 at 2:08 AM
she was forced to take a bath

#screenshotsaturday
November 1, 2025 at 2:02 PM
Working on a new optional boss to smooth out the difficulty curve a little
This one will have a smaller moveset compared to the others, but these slower and heavier attacks can still pose a major threat if you're not careful

#wishlistwednesday
October 29, 2025 at 2:39 PM
mostly done with the general layout of the area, now it's time to fill it up with other characters

#screenshotsaturday
October 25, 2025 at 12:09 AM
mostly done with this half of the new expansion to the hub area
featuring a new menu for changing costumes and the obligatory onsen episode
October 21, 2025 at 12:34 PM
Some small animation tweaks to make the greatsword attacks slower
These animations are almost 1 year old, so it's about time to revisit them

#スーパーゲ制デー #screenshotsaturday
October 11, 2025 at 1:46 PM
Illusive Domain: fast-paced, challenging, parry-focused boss rush action.

Steam: s.team/a/3692670/ (Playtest open and freely available!)
Discord: discord.gg/fnSzFSSXZF
Press Kit: drive.google.com/drive/folder...
October 9, 2025 at 4:07 PM
people complained about the difficulty spike from the tutorial boss to the 1st boss

so i made the tutorial boss harder :D

#indiegame
October 7, 2025 at 12:17 PM
Last skill: transfer YOUR stance damage to a target.
It's most effective when you're nearly stance broken yourself.

With that, the player moveset is finally complete. There's a few more things to add and balance, but the concepts for all 8 skills are settled.

#indiegame
October 6, 2025 at 1:11 PM
New ability: an ice blade that can be dual wielded.
Inflicts Frost, increasing damage taken.
It's a little slower than regular attacks, but the versatility of the many follow-up attack options more than makes up for it.

#screenshotsunday
October 4, 2025 at 9:52 PM
this too can be parried

#screenshotsunday
September 27, 2025 at 11:54 PM
Camera can now zoom out during some attacks

(update has also been pushed to itch/steam)
#screenshotsaturday
September 27, 2025 at 4:43 AM
Update is now live on itch and Steam playtest.

Lots of comments about this one, so the transition cutscene will now wait for your execution to finish before starting.
September 25, 2025 at 11:45 AM
Deflecting now guards against attacks from behind, but ONLY for timed deflects and NOT when just holding up block.
Also, you can now see character silhouettes through walls.

(Still got a bit more work to do before the next playable update, though)

#gamedev #indiegame
September 22, 2025 at 12:58 PM
early look at the next boss

...this is probably the easiest it'll ever be, since there aren't that many attacks yet

#screenshotsaturday
September 20, 2025 at 1:51 PM
starting work on the next boss's attacks

#screenshotsaturday #スーパーゲ制デー
September 13, 2025 at 2:20 PM
get flashbanged

in other news, playtest is now up on steam go play it now (or after your silksong session i guess)

#screenshotsaturday
September 5, 2025 at 3:40 PM
mist form can now cancel almost every move

been working on advancing the story content and the next bosses, so there isn't that much else to show yet
but the next playtest is planned for next weekend

#screenshotsaturday
August 30, 2025 at 1:07 PM