Kellervo
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kellervo.bsky.social
Kellervo
@kellervo.bsky.social
Also the other one I wanted to post, but it is partly my own.

I should do more of these...
December 11, 2025 at 5:21 PM
This one from Loxori. Mostly because they draw my husband really damn hot...
December 11, 2025 at 4:53 PM
Aight you're getting the WAH.

I picked red panda because it was the runner up to shark back in the day. They're just incredibly cute, wholesome, approachable gremlins, which is something that I wanted to move towards at the time.
December 8, 2025 at 7:55 PM
Continuing with trying different body shapes. Not as sure about this one, it feels weird not adding a ton of definition.

Might take this across the finish line, though.
December 4, 2025 at 9:39 PM
And more work for the day. Reviving an old OC from the vault.

Also :] face.
December 3, 2025 at 4:04 AM
It is good that I consider this to be a really early WIP now, instead of something almost done.

Couple things I want to tweak, but it's a promising start.
December 2, 2025 at 5:59 AM
Not 100%, but considering when I did Afe and Kell's hair it took me an entire -weekend- to be even somewhat happy...
November 11, 2025 at 8:30 PM
I was kinda worried how the cats would deal with the moving prep.

Anxiety was misplaced, Tonk is having a grand old time jumping into boxes.
November 11, 2025 at 4:21 PM
Been chipping away at this between packing for the move.

Still not 100% on paw structure, but. Getting there?

🦇
November 10, 2025 at 2:50 AM
Well, this was a productive weekend. Still not 100% on shep's fluff, but he's looking good. :>

Shep is @afevis-ad.sheppy.gay
November 3, 2025 at 4:56 AM
Another month, another model update.

(now to finish the clothing before I move into my new place)
November 1, 2025 at 9:08 PM
And the full render for your viewing pleasure.

Works nicely with proper lighting now so I can drag him out of the white skybox...
October 7, 2025 at 1:25 AM
I am going to use and abuse the -hell- out of this shader.

Close-ups because even Bsky will probably compress the shit out of the full render.
October 7, 2025 at 1:25 AM
LOOK AT MY BOY.

I spent way too much time making this stuff work this morning, lmao.
October 5, 2025 at 6:17 PM
Decided to revisit the NPR shader I was working on, and added a bunch more to it so it can actually look shiny.

Also haha shark bulge.
October 5, 2025 at 6:16 PM
I've done enough still renders, why not put them in motion?

Animation by Evilspidahs on X & myself
Shep is @afevis-ad.sheppy.gay
September 30, 2025 at 6:43 PM
This month's model progress stuff wrapped up.

I ended up basically entirely redoing the torsos for both... and the junk. I'm very happy.

Shep is @afevis-ad.sheppy.gay
September 28, 2025 at 11:38 PM
Eh. Caved in, made a slightly less SFW version that I can toggle between.

He really should wear a cup or something, idk.
September 24, 2025 at 4:09 AM
Giving the ol' skintight suit a little more detail. Not as incredibly shiny, but still a good look.
September 23, 2025 at 12:24 AM
A little treat to myself as a reward for all the 3d practice and work I've done. I love it because a) look at how handsome he is, and b) I love pixel art.

As for telling you about him, I will spare the rest of your timeline and lore dump in Discord sometime, lmao
September 22, 2025 at 7:43 PM
Probably not the optimal way to do outfits, but using Kell as a learning experience, layering things on. Foot wraps are next.

I'm not going to try to tailor around the bulge, when it did work it was a little too obvious for something meant to be SFW.
September 21, 2025 at 12:00 AM
t.me/worldoftonk

Totally unrelated to all the 3d stuff, I have a very dorky void cat (and a grouchy calico), and a telegram channel where I post their shenanigans.
September 20, 2025 at 1:13 AM
...clothing is hard... :(
September 19, 2025 at 3:53 AM
Somehow it never occurred to me to check the back view.

I'm definitely gonna make use of this
September 14, 2025 at 3:39 PM
Didn't have much time today but decided to try experimenting with dithering and low-res shader stuff.

Probably not going to use it much, but was fun to figure out.
September 13, 2025 at 6:07 PM