Keith Clark
keithclarkcouk.bsky.social
Keith Clark
@keithclarkcouk.bsky.social
keithclark.co.uk

Front-end developer • IoT tinkerer • Retro gamer • Atari ST coder

GitHub: https://github.com/keithclark
LinkedIn: https://linkedin.com/in/keithclarkcou
Added uniforms support to my Web Component. You can now pass data to a shader from JavaScript using `element.setUniform()`.

There are some basic pointer tracking examples on the website. keithclark.github.io/shaderview/
March 30, 2025 at 4:26 PM
Adding support for uniforms to . This example is an animated smiley that tracks the pointer position.

Original shader can be found here: www.shadertoy.com/view/lsXcWn
March 28, 2025 at 5:38 PM
Working on a Web Component that can render GLSL fragment shaders into HTML documents. Shaders receive a limited set of uniforms (e.g. time) that can be set from DOM attributes/properties, allowing scroll linking and playback control.

Shaders in this video are from www.shadertoy.com
March 1, 2025 at 10:02 PM