their lines are still really fucking obnoxious though i might actually start considering alt+F4'ing if i hear "wEll thAt jUst hAppEnEd" come from ashle another time or if director tells me something fucking stupid
their lines are still really fucking obnoxious though i might actually start considering alt+F4'ing if i hear "wEll thAt jUst hAppEnEd" come from ashle another time or if director tells me something fucking stupid
the backdoor was fucking amazing and hotel+ was a nice way to refresh how entities work, even if its launch was a bit of a mess.
but floor 2 and the outdoors weren't rly that good to play.
the backdoor was fucking amazing and hotel+ was a nice way to refresh how entities work, even if its launch was a bit of a mess.
but floor 2 and the outdoors weren't rly that good to play.
my issue is with something getting annoyed with you because you died to something out of your control or you struggling because "OOPS yeah that guy can do that but i wasn't gonna tell you that get fucked loser."
(exaggeration)
my issue is with something getting annoyed with you because you died to something out of your control or you struggling because "OOPS yeah that guy can do that but i wasn't gonna tell you that get fucked loser."
(exaggeration)
and for someone that doesn't know about the rooms or backdoor? it's just a bad 1st impression. (2)
and for someone that doesn't know about the rooms or backdoor? it's just a bad 1st impression. (2)
my god.
i don't know if it's me but curious light has progressively gotten more annoying to read the dialogue for as these subfloors get added.
"try dying to an actual threat next time."
(actual line of dialogue for dying to the groundskeeper i think the 3rd time) (1)
my god.
i don't know if it's me but curious light has progressively gotten more annoying to read the dialogue for as these subfloors get added.
"try dying to an actual threat next time."
(actual line of dialogue for dying to the groundskeeper i think the 3rd time) (1)