Kasandryx
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kasandryx.bsky.social
Kasandryx
@kasandryx.bsky.social
22 | 🏳️‍⚧️ | she/her | i fixate on a lot of shit | pfp by nikisvault
also FRIENDLY FIRE STILL EXISTS.
November 14, 2025 at 9:23 AM
ashle and director's new voices are... fine. they're passable.

their lines are still really fucking obnoxious though i might actually start considering alt+F4'ing if i hear "wEll thAt jUst hAppEnEd" come from ashle another time or if director tells me something fucking stupid
November 14, 2025 at 9:23 AM
(keep in mind i have not extensively tried trapper yet, but 2 games with him already gives me a very good idea on how strong he'll be on some of the maps in-game. good amount of locations are MASSIVE and don't let him shine.)
November 14, 2025 at 9:23 AM
trapper is fine as a killer but you're throwing a character whose archetype is the most map-reliant playstyle possible into a game where a very big chunk of maps are open spaces and expect him to do well.
November 14, 2025 at 9:23 AM
new maps are okay i guess but they still have the same fucking problem as maps before where it isn't fun doing the objectives because you DON'T FUCKING KNOW WHAT YOU'RE DOING 60% OF THE TIME
November 14, 2025 at 9:23 AM
September 17, 2025 at 3:19 AM
i literally just did this one pull because i felt like it i wasn't even thinking i'd get her
September 11, 2025 at 5:18 AM
i like doors, i really do. i want to like the new stuff they're adding because i KNOW they can do cool shit.

the backdoor was fucking amazing and hotel+ was a nice way to refresh how entities work, even if its launch was a bit of a mess.

but floor 2 and the outdoors weren't rly that good to play.
September 9, 2025 at 7:07 PM
my issue isn't with doors having trial and error. that's perfectly fine.

my issue is with something getting annoyed with you because you died to something out of your control or you struggling because "OOPS yeah that guy can do that but i wasn't gonna tell you that get fucked loser."
(exaggeration)
September 9, 2025 at 7:07 PM
someone suggested curious light also getting fed up with the subfloors existing which i feel could be a good way of interpreting it but imo it doesn't really make its new dialogue any less irritating.

and for someone that doesn't know about the rooms or backdoor? it's just a bad 1st impression. (2)
September 9, 2025 at 7:07 PM
curious light...

my god.

i don't know if it's me but curious light has progressively gotten more annoying to read the dialogue for as these subfloors get added.

"try dying to an actual threat next time."
(actual line of dialogue for dying to the groundskeeper i think the 3rd time) (1)
September 9, 2025 at 7:07 PM
monuments are also kind of really fucking irritating. i initially liked them as a weeping angel enemy that works well and blends with the environment, but i think they blend in a little TOO well. they don't make any noise whatsoever either from what i can tell.
September 9, 2025 at 7:07 PM