2) Reintroduce ideas like draft tournaments as mainstream. ‘Force’ the start of interaction between different skill levels and groups.
3) Can’t say for sure
2) Reintroduce ideas like draft tournaments as mainstream. ‘Force’ the start of interaction between different skill levels and groups.
3) Can’t say for sure
I think somewhere down the line, we forgot what it was like to be a new player, and the hardships and struggles it took to improve. (5/5)
I think somewhere down the line, we forgot what it was like to be a new player, and the hardships and struggles it took to improve. (5/5)
“Only a fool pits their biggest weakness against their enemies greatest strength” And that’s how Splatoon gameflow logic works imo. (3/3)
“Only a fool pits their biggest weakness against their enemies greatest strength” And that’s how Splatoon gameflow logic works imo. (3/3)
Most supports should try to avoid risky fights due to the high opportunity cost of their life. When you die, your team loses a valuable special, map control, your key position and the objective. That is just how these weapons work. (2/3)
Most supports should try to avoid risky fights due to the high opportunity cost of their life. When you die, your team loses a valuable special, map control, your key position and the objective. That is just how these weapons work. (2/3)