Ben
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kaleidawave.bsky.social
Ben
@kaleidawave.bsky.social
Mathematics and compilers. https://kaleidawave.github.io
I am building github.com/kaleidawave/... for some TOML based projects I have. For example my version modifier modifies only the value at byte indices keeping surrounding formatting github.com/kaleidawave/... . may or may not be useful?
GitHub - kaleidawave/simple-toml-parser: A parser for TOML syntax. Uses a callback approach to avoid allocations
A parser for TOML syntax. Uses a callback approach to avoid allocations - kaleidawave/simple-toml-parser
github.com
November 12, 2025 at 10:02 PM
I would like to see ideas on how this platform feature could be used with an existing Python+jinja system?

Web components work okay when registered on a server rendered page, but I have concerns about how more "framework features" would benefit and work on static or server rendered pages.
November 12, 2025 at 9:50 PM
yep, Inigo Quilez is cracked
November 12, 2025 at 9:43 PM
Is YAML as superset of JSTRUE though?
October 15, 2025 at 5:41 PM
This pull request with the ability to render with SVG styling is giving me some ideas for documentation github.com/brendanzab/c...
Make rendering color agnostic by urisinger · Pull Request #387 · brendanzab/codespan
Resolves #386 This adds a new WriteStyle trait for styling that replaces WriteColor. Right now, the only public APIs I’ve changed are the ones for Config and emit: I removed Style from Config (beca...
github.com
October 15, 2025 at 5:38 PM
IMO "the only problems left to solve" are ones that require new approaches and those don't require a lot of resource to establish.
October 15, 2025 at 9:15 AM
maybe there is some way for the `compileShader` call to *check* the header with the version. and then it could parse the top level attributes...

ah scope creep 😭
October 2, 2025 at 9:57 PM
Does this "unlock" DMs. I cannot use them here anymore and it doesn't accept either of my "proofs of age" to use them again. Very annoying...
October 2, 2025 at 9:48 PM
As you can probably see I still need to work out camera rotations and shadows 😬
September 27, 2025 at 9:00 PM
More progress this evening. Perlin noise mesh, manipulating vertex positions, pointer lock, camera translation and zoom
September 27, 2025 at 8:53 PM
Very interesting! (github.com/bigmistqke/v...)

Should add README 😆
github.com
September 27, 2025 at 8:48 PM
I think I did an okay job explaining it. Posted it earlier this week kaleidawave.github.io/posts/implem...
Implementing narrowing
Narrowing types
kaleidawave.github.io
September 27, 2025 at 10:01 AM