Big CPU bottleneck happens if hundreds of NPCs have to determine their targets on the same game tick.
I solved this by creating a groupthink system. When an NPC (red) identifies a target, it broadcasts (yellow) to nearby NPCs
#ue5 #ai #gamedev #indiedev
Of course, yes.
Of course, yes.
This was a mixed media blender render, and photoshop painting and FX
#freelancer #spaceship #shipcalendar
This was a mixed media blender render, and photoshop painting and FX
#freelancer #spaceship #shipcalendar
Added a slight pushback to the tank on fire. And I used Niagara effects that came with the asset, paired alongside previous effects I created.
#ue5 #ai #indiegame #gamedev #indiedev
Added a slight pushback to the tank on fire. And I used Niagara effects that came with the asset, paired alongside previous effects I created.
#ue5 #ai #indiegame #gamedev #indiedev