I just find our relationship to competitive games interesting. Controllers, Fightsticks, Wheels, Keyboards, etc. can best be thought of as swords, and as such they really SHOULD be suited to their wielder in performance and aesthetic considerations to better facilitate connection to their game.
November 29, 2025 at 10:36 PM
I just find our relationship to competitive games interesting. Controllers, Fightsticks, Wheels, Keyboards, etc. can best be thought of as swords, and as such they really SHOULD be suited to their wielder in performance and aesthetic considerations to better facilitate connection to their game.
Which isn't new information! Look at the custom market for fightsticks, GCC customization, keyboard caps and switches, etc. The FGC/eSports folks already knew about how important seemingly arbitrary details like sound could be despite not having a direct effect ON gameplay but instead ON the player.
November 29, 2025 at 10:31 PM
Which isn't new information! Look at the custom market for fightsticks, GCC customization, keyboard caps and switches, etc. The FGC/eSports folks already knew about how important seemingly arbitrary details like sound could be despite not having a direct effect ON gameplay but instead ON the player.
What I'm starting to talk about here is conjecture as the study doesn't really cover this, but to me this means that the feel and sound of the controller itself is critically important to feeding back into the user's experience with the game in a way that facilitates and encourages game mastery.
November 29, 2025 at 10:13 PM
What I'm starting to talk about here is conjecture as the study doesn't really cover this, but to me this means that the feel and sound of the controller itself is critically important to feeding back into the user's experience with the game in a way that facilitates and encourages game mastery.
This is a function of speed, where experience, accuracy, and confidence converge on the input device. The tactile feedback we get from our inputs is a source of physical (and some aesthetic!) pleasure. Nothing new to those with custom keyboards, fightsticks, GC controllers, etc.
November 29, 2025 at 10:02 PM
This is a function of speed, where experience, accuracy, and confidence converge on the input device. The tactile feedback we get from our inputs is a source of physical (and some aesthetic!) pleasure. Nothing new to those with custom keyboards, fightsticks, GC controllers, etc.
I think what's next is taking a step back and re-evaluating my presence on socials and music making, generally. This album took a lot out of me, and it might be best for me to leave things as they stand.
Right now the plan is just helping sell vinyl. After that I'll be looking to take time away.
November 25, 2025 at 6:47 PM
I think what's next is taking a step back and re-evaluating my presence on socials and music making, generally. This album took a lot out of me, and it might be best for me to leave things as they stand.
Right now the plan is just helping sell vinyl. After that I'll be looking to take time away.