Gareth DAMIAN MARTIN | Jump Over the Age
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jumpovertheage.com
Gareth DAMIAN MARTIN | Jump Over the Age
@jumpovertheage.com
Writer, game designer, artist | Creator of Citizen Sleeper series + In Other Waters | editor Heterotopias | IndieCade, GDCA winner | BAFTA, IGF, DICE + Game Awards nominee | Poetics PhD | they/them |

Jumpovertheage.com
I think it’s intentional rather than glib—the game itself is about catharsis and anger. Definitely expect it to engage with the idea of what is braver in a meaningful way. Of course that’s just my read though, you aren’t wrong to react! Hope things improve with your day
December 11, 2025 at 8:41 AM
It’s a game about confronting your past by using a sledgehammer to smash through the android ghost of your hometown. I think you are taking it the wrong way. I’d strongly recommend you play Many Nights A Whisper if you want to know what this team is about.
December 11, 2025 at 7:28 AM
Wait I mean I wish I remembered it... I have now heard of it 🙃
December 9, 2025 at 5:52 PM
Oh that's gorgeous, I wish I had heard of it!
December 9, 2025 at 5:50 PM
Ooh I’ll keep an eye on that one!
December 8, 2025 at 9:09 PM
We collaborated on this piece (Tous’s words, my pics) to try to confirm its existence outside of our minds but I’m once again doubting its veracity www.heterotopiaszine.com/2017/12/13/f...
Fearful Symmetry | Echo | Heterotopias
“We are our memory, we are that chimerical museum of shifting shapes, that pile of broken mirrors.” -Jorge Luis Borges, In Praise of…
www.heterotopiaszine.com
December 8, 2025 at 6:36 PM
I didn’t enjoy it personally—none of the design features from this thread are present in the game. It’s really something totally different.
December 8, 2025 at 3:37 PM
Make sure to get that crt filter on!
December 8, 2025 at 2:05 PM
Yeah the vibes based ending is also very cool and would totally work in a contemporary indie and even be celebrated for its sophistication 😂
December 8, 2025 at 1:23 PM
1000%! I love Rain World and the survival loop it adds is a really sophisticated development of the design too.
December 8, 2025 at 1:16 PM
Haha that is exactly me this year. Its really made me want to explore that design space in a way I haven’t felt before.
December 8, 2025 at 1:06 PM
That’s totally true, and the art in concert with that as well! There’s an increasing abstraction in some of the tiles I love, like the weird bubbles/frogspawn. It really opens up a space for you to interpret the increasingly indeterminate architecture.
December 8, 2025 at 1:04 PM
Yeah I also was repulsed by the difficulty but also fascinated by it as a kid. I tried to understand and play it so many times! Was really nice to return to it as an adult and understand why it was so fascinating.
December 8, 2025 at 12:55 PM
Oh the game boy version (on analogue pocket) the remake is a totally different game really, it shares almost none of the design.
December 8, 2025 at 12:51 PM
Yeah, the weirdness is definitely the lost quality, along with the clarity of design. I do hold some hope because we have had some very interesting design ideas from Nintendo in recent years. But certainly only indies are going to come close to building on the elegant and minimal ideas of Metroid 2
December 8, 2025 at 12:13 PM