Julio Cesar
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juliocesar-dev.bsky.social
Julio Cesar
@juliocesar-dev.bsky.social
Solo game developer

My games:
https://store.steampowered.com/dev/jcpgamesstudio

#GameDev #IndieGame
Hi, I'm solo developing Mecharise, a strategy and tower defense game that combines elements of base building, resource management, and wave-based combat.
June 29, 2025 at 1:29 AM
Hi, #PitchYaGame!

Mecharise is a strategy and tower defense game that combines elements of base building, resource management, and wave-based combat against hostile aliens. Pilot a mecha as you colonize new worlds and defend your base against enemy attacks.

store.steampowered.com/app/2887850/...
June 6, 2025 at 4:39 PM
It is with great pleasure that I announce that Mecharise will be featured in the Steam Event for the Latin American Games Showcase – Summer Game Fest Edition 2025, which will take place from June 6th to June 13th!

Don't forget to Wishlist the game!

@lagshowcase.bsky.social #LAGS2025
June 5, 2025 at 3:56 PM
My first game that I created in four screenshots:

#gamedev #indiegame #indiedev #unity3d
February 18, 2025 at 6:03 PM
This is the final assembly of the shader:

Remember that if you are going to use Decal you have to add it to the Renderer Features of URP Data.
January 29, 2025 at 1:48 PM
As an extra, if you want to control the rotation of the pattern, add a "Rotate" node connecting with the "UV" input of the "Polar Coordinates". Then just add a property to control the "Rotation" of the "Rotate".
January 29, 2025 at 1:48 PM
Now just subtract the circle with the stripe pattern and you will have a dashed circular pattern. Connect this output to Base Color and Alpha of Fragment, if you want, before connecting to Base Color multiply it by a color property to be able to control the color of the pattern.
January 29, 2025 at 1:48 PM
Add two Steps, connect the Fraction to the Edge of the first one and also to the In of the second one. Add a property and connect it to the In of the first and to the Edge of the second, but before connecting to the Edge make it go through a One Minus. Finally add the two Steps.
January 29, 2025 at 1:48 PM
Now let's create a circular striped pattern, add a polar coordinates node and add a property to control the "Length Scale" input, this property will control the number of dashes.

Add a "Split" take the "G" channel and connect it to a "Fraction" node.
January 29, 2025 at 1:48 PM
The first step is to add two ellipse and subtract the first with the second, in the first leave the dimensions at (1, 1) and in the second add a property to the dimensions to control the thickness of the circle.
January 29, 2025 at 1:48 PM
Create a new material and change its shader to "Shader Graphs/Decal" and then click on "Edit..." next to it.

In the shader windows click "Save as..." to save as a new shader.

Once this is done, delete all the elements marked in red as shown in the image, we won't need them.
January 29, 2025 at 1:48 PM
I needed to create a configurable dashed circular decal to mark some units in my game. I will describe the solution I used:

#unitytips #gamedev #indiegame
January 29, 2025 at 1:48 PM
Hi, Bluesky.
Meet my game! 🤖
December 20, 2024 at 12:53 PM
The fourth unit for Mecharise is a melee unit that has an attack that can pushback others units. Movement and attack cycle:

#gamedev #indiegame #lowpoly #blender
November 28, 2024 at 2:08 PM
This enemy type for Mecharise is a unit that has distance attack. He throw projectiles from his "mouth". Movement and attack cycle:

#gamedev #indiegame #lowpoly #blender
November 26, 2024 at 3:10 PM
The second enemy type for Mecharise, movement and attack cycle. This one is a small and fast unit.

#gamedev #indiegame #blender #lowpoly
November 25, 2024 at 4:16 PM
Three new enemies for the Mecharise.

#gamedev #indiegame #lowpoly #blender
November 22, 2024 at 5:35 PM
I added some sound effects, I still need to make some adjustments to the volumes, and I might even change some sounds.

#gamedev #indiegame #unity3d #lowpoly
November 19, 2024 at 4:35 PM
I started to add some visual effects, the main ones are the effect when collect an energy orb and the other when building some unit.

#gamedev #indiegame #unity3d #lowpoly
November 15, 2024 at 3:43 PM
I added some destruction effects to the units, now when they are destroyed they leave debris.

#gamedev #indiegame #unity3d #lowpoly
November 14, 2024 at 3:52 PM
The first iteration of the UI.

#gamedev #indiegame #unity3d #lowpoly
November 13, 2024 at 4:43 PM
The defensive wall working in the game.

#gamedev #indiegame #unity3d #lowpoly
November 12, 2024 at 3:37 PM
A defensive wall with a basic animation to open an close its gate.

#gamedev #indiegame #lowpoly #blender
November 11, 2024 at 4:38 PM
The scenery of the first level after some base colors.

#gamedev #indiegame #lowpoly #blender
November 10, 2024 at 2:54 PM
The prototype scenery of the first level:

#gamedev #indiegame #lowpoly #blender #screenshotsaturday
November 9, 2024 at 4:11 PM