JulesAndComputers
@julesndcomputer.bsky.social
Putting money on a weird variant of thumper since it's supposedly a spiritual continuity of firefall (and not gooner slop)
October 14, 2025 at 10:20 PM
Putting money on a weird variant of thumper since it's supposedly a spiritual continuity of firefall (and not gooner slop)
i'd see it as a way to filter the "weak" (read , the non terminally online people who still have a modicum of self respect)
October 1, 2025 at 11:41 PM
i'd see it as a way to filter the "weak" (read , the non terminally online people who still have a modicum of self respect)
Also iirc the launch procédure for the Leduc was "go on a sharp dive to gain enough speed so the ramjet can fire up" which is a bit insane
October 1, 2025 at 11:47 AM
Also iirc the launch procédure for the Leduc was "go on a sharp dive to gain enough speed so the ramjet can fire up" which is a bit insane
Fuck yeah parasite plane who rest on top of another plane has to be my favorite gender (looking at the bussan + mryia combo)
October 1, 2025 at 11:45 AM
Fuck yeah parasite plane who rest on top of another plane has to be my favorite gender (looking at the bussan + mryia combo)
Yeah that make sense,+ i don't know what tools your using, if you can do a n+1 pass to add the effect or maybe do the blending via a generalised "overlay" texture input that can be used optionally, and use a separate shader for the wear and tear ?
Making it separate from the base material either way
Making it separate from the base material either way
September 16, 2025 at 12:49 PM
Yeah that make sense,+ i don't know what tools your using, if you can do a n+1 pass to add the effect or maybe do the blending via a generalised "overlay" texture input that can be used optionally, and use a separate shader for the wear and tear ?
Making it separate from the base material either way
Making it separate from the base material either way
Neat, absolutely love the camo, one thing though(ignore if you're not looking for feedback), but it feels like some of the wear and tears should be "oriented" either from rain and/or from atmospheric re-entry, instead of being chipped all over the surface
September 15, 2025 at 9:43 PM
Neat, absolutely love the camo, one thing though(ignore if you're not looking for feedback), but it feels like some of the wear and tears should be "oriented" either from rain and/or from atmospheric re-entry, instead of being chipped all over the surface
the overall goal is to spend time setting a clean desk environment and user experience before i make the jump on my main desktop computer
July 26, 2025 at 7:39 PM
the overall goal is to spend time setting a clean desk environment and user experience before i make the jump on my main desktop computer
for anyone curious i think i found another article on this www.dailyrecord.co.uk/news/scottis...
Creepy Scots pervert rubbed his nipples while staring at betting shop worker
Gavin Ross has been found guilty of causing fear or alarm by suggestively rubbing his nipples outside a betting shop in Forfar
www.dailyrecord.co.uk
July 19, 2025 at 9:50 AM
for anyone curious i think i found another article on this www.dailyrecord.co.uk/news/scottis...
Also it absolutely has a "every frames a painting" vibe
July 16, 2025 at 2:13 PM
Also it absolutely has a "every frames a painting" vibe
Just looked at the steam page and i've got a question you hopefully might have insight on, but where the face painted on the models or on a separate plane?
July 16, 2025 at 2:11 PM
Just looked at the steam page and i've got a question you hopefully might have insight on, but where the face painted on the models or on a separate plane?
"smoking that whoopy goldberg south egyptian fur burger deluxe mega million scratcher skunk bubba kush"
July 1, 2025 at 9:40 AM
"smoking that whoopy goldberg south egyptian fur burger deluxe mega million scratcher skunk bubba kush"
j'allais dire ça aussi, si des gens sont intéressé par des sources il y a ces deux études que j'ai trouver sur le sujet,
pubmed.ncbi.nlm.nih.gov/32282346/
pubmed.ncbi.nlm.nih.gov/35034167/
pubmed.ncbi.nlm.nih.gov/32282346/
pubmed.ncbi.nlm.nih.gov/35034167/
June 16, 2025 at 7:08 PM
j'allais dire ça aussi, si des gens sont intéressé par des sources il y a ces deux études que j'ai trouver sur le sujet,
pubmed.ncbi.nlm.nih.gov/32282346/
pubmed.ncbi.nlm.nih.gov/35034167/
pubmed.ncbi.nlm.nih.gov/32282346/
pubmed.ncbi.nlm.nih.gov/35034167/
wait what's going on ?
June 5, 2025 at 8:25 PM
wait what's going on ?
Turns out texture filtering was the culprit
June 2, 2025 at 2:27 PM
Turns out texture filtering was the culprit
my main gripe with the hatching is it's scale/ i find it to be too thick
June 2, 2025 at 11:52 AM
my main gripe with the hatching is it's scale/ i find it to be too thick
yeah, the hatching part isn't even close to being done, i might try and play around with using the scene normal to warp the hatching and maybe try and make the hatching procedural (and not a texture), haven't tried adding motion yet, and the end goal probably will be an isometric 3d type of look
June 2, 2025 at 11:51 AM
yeah, the hatching part isn't even close to being done, i might try and play around with using the scene normal to warp the hatching and maybe try and make the hatching procedural (and not a texture), haven't tried adding motion yet, and the end goal probably will be an isometric 3d type of look
the blogpost being : panthavma.com/articles/god...
Godot Rendering Pipelines / Panthavma
panthavma.com
June 2, 2025 at 10:11 AM
the blogpost being : panthavma.com/articles/god...