JulesAndComputers
julesndcomputer.bsky.social
JulesAndComputers
@julesndcomputer.bsky.social
Putting money on a weird variant of thumper since it's supposedly a spiritual continuity of firefall (and not gooner slop)
October 14, 2025 at 10:20 PM
i'd see it as a way to filter the "weak" (read , the non terminally online people who still have a modicum of self respect)
October 1, 2025 at 11:41 PM
Also iirc the launch procédure for the Leduc was "go on a sharp dive to gain enough speed so the ramjet can fire up" which is a bit insane
October 1, 2025 at 11:47 AM
Fuck yeah parasite plane who rest on top of another plane has to be my favorite gender (looking at the bussan + mryia combo)
October 1, 2025 at 11:45 AM
Yeah that make sense,+ i don't know what tools your using, if you can do a n+1 pass to add the effect or maybe do the blending via a generalised "overlay" texture input that can be used optionally, and use a separate shader for the wear and tear ?
Making it separate from the base material either way
September 16, 2025 at 12:49 PM
Neat, absolutely love the camo, one thing though(ignore if you're not looking for feedback), but it feels like some of the wear and tears should be "oriented" either from rain and/or from atmospheric re-entry, instead of being chipped all over the surface
September 15, 2025 at 9:43 PM
the overall goal is to spend time setting a clean desk environment and user experience before i make the jump on my main desktop computer
July 26, 2025 at 7:39 PM
Also it absolutely has a "every frames a painting" vibe
July 16, 2025 at 2:13 PM
Just looked at the steam page and i've got a question you hopefully might have insight on, but where the face painted on the models or on a separate plane?
July 16, 2025 at 2:11 PM
"smoking that whoopy goldberg south egyptian fur burger deluxe mega million scratcher skunk bubba kush"
July 1, 2025 at 9:40 AM
j'allais dire ça aussi, si des gens sont intéressé par des sources il y a ces deux études que j'ai trouver sur le sujet,
pubmed.ncbi.nlm.nih.gov/32282346/
pubmed.ncbi.nlm.nih.gov/35034167/
June 16, 2025 at 7:08 PM
wait what's going on ?
June 5, 2025 at 8:25 PM
Turns out texture filtering was the culprit
June 2, 2025 at 2:27 PM
my main gripe with the hatching is it's scale/ i find it to be too thick
June 2, 2025 at 11:52 AM
yeah, the hatching part isn't even close to being done, i might try and play around with using the scene normal to warp the hatching and maybe try and make the hatching procedural (and not a texture), haven't tried adding motion yet, and the end goal probably will be an isometric 3d type of look
June 2, 2025 at 11:51 AM
the blogpost being : panthavma.com/articles/god...
Godot Rendering Pipelines / Panthavma
panthavma.com
June 2, 2025 at 10:11 AM