Julien Sulpis
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jsulpis.dev
Julien Sulpis
@jsulpis.dev
💻 Front-end engineer & speaker
💡 I explore ways to make the web more fun and performant for everyone.
#WebGL #WebGPU #JS #CSS
Bloom + trails effects on my boids demo ✨

#webGL #shader
October 23, 2025 at 7:44 PM
OK I've finally made some progress, my trails effect works on a transparent background (dark or light), and the bloom effect too.

The trails effect is kind of experimental though, it can produce artifacts in scenes with lots of particles. But I think those two make a great combo !

#WebGL #shaders
October 22, 2025 at 9:11 PM
As expected the trails effect looks cool with particles !

I still struggle with the blending on semi-transparent surfaces, I need to fix that before shipping the effect

#WebGL #Shaders #buildInPublic
October 16, 2025 at 7:47 PM
I've been working on a #WebGL light trail effect lately, and it turns out better than expected !

I just need to refine it a little and make it easy to reuse as a regular post-processing effect, and it should bring particles animations to a new level

#buildInPublic
October 9, 2025 at 8:34 PM
I made this planet shader after completing @simondev.bsky.social's shader course, and now he has a new bundle including more advanced techniques and maths ? Let's do this ! 🚀

Give me just 10 years to complete all the courses I bought, and I should come up with interesting stuff...
June 9, 2025 at 4:16 PM
I've been playing with the #WebGPU API recently, it's crazy powerful !

A useGPU lib is right around the corner 😂

PS : I will publish the code soon (vanilla WebGPU, OBJ file loader, compute shader and stuff)
April 2, 2025 at 8:06 PM
Implementing Conway's Game of Life in useGL is relatively easy : I taught Claude the API by feeding it with the boids example, and after a few iterations... you have it, in less than 80 lines of code 😊

Interactive demo : usegl.vercel.app/examples/gpg...

#webGL #buildInPublic #gameOfLife
March 6, 2025 at 9:14 PM
The function to make boids animations, or any other thing using the ping pong FBO technique, is published in usegl !

As always you can play with the interactive example :
usegl.vercel.app/examples/gpg...

#WebGL #buildInPublic #boids
March 4, 2025 at 8:21 PM
It took me a while, but I finally implemented a boids behavior with the ping pong FBO technique.

Still need a bit of time to polish the API and make it straightforward to use, and I will publish that in useGL
February 11, 2025 at 8:50 PM
Phew, I made an example of a multi-pass bloom effect to showcase the API for creating effect passes and update their uniforms.

You can play with it in the interactive example (without types and autocompletion unfortunately) :
usegl.vercel.app/examples/pos...

#buildInPublic #shaders #WebGL
January 22, 2025 at 12:18 PM
It looks like it's #PortfolioDay !

I'm a front-end engineer currently focusing on making polished UIs and animations with #WebGL.

I'm building a lightweight, reactive WebGL library for working with shaders : usegl.vercel.app (WIP, #buildInPublic)

See you 👋
January 15, 2025 at 12:17 PM
I'm playing with particles for an example with useGL. It's crazy that the code fits in my screen ! (useGL helps with that)
December 7, 2024 at 11:45 AM
It's starting to look good 😊

I wanted to have many little examples like in the Three.js docs, but where you can directly see and edit the code.
I made this with Sandpack and I think it's good enough for now. Maybe one day I will try to add autocompletion with the Monaco editor
November 21, 2024 at 12:22 PM