I develop game in my spare time using Godot, Blender, Aseprite...
As freelance artist , I worked on Ravenswatch and more
I eat a lot of baguettes in France.
https://linktr.ee/JonathanSilvestre
Hand-crafted typography. Colors not final.
Always a pleasure to work on this kind of type by hand , even more challenging in pixel art when aiming for smooth curves…
Hand-crafted typography. Colors not final.
Always a pleasure to work on this kind of type by hand , even more challenging in pixel art when aiming for smooth curves…
Release notes: friction.graphics/releases/fri...
Here is a quick demo of gizmos
Release notes: friction.graphics/releases/fri...
Here is a quick demo of gizmos
Early Access is planned for 2026.
add the game to your Steam wishlist if you want to support :
store.steampowered.com/app/2386300/...
#indiedevs
Early Access is planned for 2026.
add the game to your Steam wishlist if you want to support :
store.steampowered.com/app/2386300/...
#indiedevs
#indiegame #characterdesign #gamedev
#indiegame #characterdesign #gamedev
friction.graphics/releases/fri...
#motiongraphics #motiondesign #mograph #animation #svg #vector #libregraphics #artWithOpenSource
friction.graphics/releases/fri...
#motiongraphics #motiondesign #mograph #animation #svg #vector #libregraphics #artWithOpenSource