Joshulties // Oneirality Dev // 451 Enjoyer
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joshulties.bsky.social
Joshulties // Oneirality Dev // 451 Enjoyer
@joshulties.bsky.social
Solo indie game developer working on #Oneirality

YT: youtube.com/@Joshulties/
Itch: joshulties.itch.io
(Ditto) The lighting looks so much cooler and dramatic.

#godot #gamedev #indiedev #oneirality
November 30, 2025 at 7:52 PM
I realized just how much technical debt I had accumulated for Oneirality. I chose to restart my project early this month

Recently, I redesigned my visibility system to use Godot's point light nodes, and added a Thief-like visibility meter

#godot #gamedev #indiedev #oneirality
November 30, 2025 at 7:51 PM
I've been working more on my side project for the spooky month! Finally got around to adding some sounds and it feels a lot more atmospheric!

#gamedev #indiedev #godot
October 7, 2025 at 1:48 PM
Decided to revisit an old project. This time using a manual reload system.

#gamedev #indiedev #godot #screenshotsaturday
August 30, 2025 at 12:55 PM
WIP exit level cutscene

#indiedev #gamedev #oneirality #godot
July 28, 2025 at 9:12 PM
One of the things I did when I added "soft collisions" was create office chairs that the player and enemies can push around when they walk into it.

#gamedev #indiedev #oneirality #godot
July 16, 2025 at 4:47 PM
Enemies can investigate noise and search the area if they lose track of the player.

To inform the player about enemy behavior, I also added a emote text component all enemies use!

#gamedev #indiedev #godot #Oneirality #screenshotsaturday
May 10, 2025 at 5:12 PM
Recently I've added a level transition screen! It feels a lot nicer than the screen freezing up on the last frame between levels (as I've learned from my demo).

#gamedev #indiedev #godot #Oneirality
May 8, 2025 at 10:41 AM
My slow time down ability now has ramping

#godot #gamedev #indiedev
April 1, 2025 at 3:33 PM
This came as a result when I wanted to fix how my physics casings worked. Before, they bounced using the y-position and only moved on the x-axis.

After adding the z-height, physics particles are able to move diagonally.
March 29, 2025 at 12:15 PM
Been a while since I've posted, but I've been working on Oneirality (and other projects as well).

I revamped how my flamethrower works to act more like napalm using fake z-height. Flames can now linger and act as an environmental hazard.

#gamedev #godotengine #screenshotsaturday #Oneirality
March 29, 2025 at 12:13 PM
Over winter break, I got myself familiar with Godot 4 and started a little side project!

I played a lot of AW2:BR as a kid and I liked the simplicity of its strategy -- no need for missing with a 99% accuracy.

#gamedev #godotengine #tactics
January 8, 2025 at 1:55 PM
Added a sound effect for the Spark ability!

#gamedev #godotengine #screenshotsaturday #sounddesign
December 14, 2024 at 7:45 PM
UNLIMITED POWER!
(new ability wip)

#gamedev #godotengine #indiedev
December 4, 2024 at 1:02 AM