YT: youtube.com/@Joshulties/
Itch: joshulties.itch.io
Recently, I redesigned my visibility system to use Godot's point light nodes, and added a Thief-like visibility meter
#godot #gamedev #indiedev #oneirality
Recently, I redesigned my visibility system to use Godot's point light nodes, and added a Thief-like visibility meter
#godot #gamedev #indiedev #oneirality
#gamedev #indiedev #godot #screenshotsaturday
#gamedev #indiedev #godot #screenshotsaturday
#gamedev #indiedev #oneirality #godot
#gamedev #indiedev #oneirality #godot
To inform the player about enemy behavior, I also added a emote text component all enemies use!
#gamedev #indiedev #godot #Oneirality #screenshotsaturday
To inform the player about enemy behavior, I also added a emote text component all enemies use!
#gamedev #indiedev #godot #Oneirality #screenshotsaturday
#gamedev #indiedev #godot #Oneirality
#gamedev #indiedev #godot #Oneirality
After adding the z-height, physics particles are able to move diagonally.
After adding the z-height, physics particles are able to move diagonally.
I revamped how my flamethrower works to act more like napalm using fake z-height. Flames can now linger and act as an environmental hazard.
#gamedev #godotengine #screenshotsaturday #Oneirality
I revamped how my flamethrower works to act more like napalm using fake z-height. Flames can now linger and act as an environmental hazard.
#gamedev #godotengine #screenshotsaturday #Oneirality
I played a lot of AW2:BR as a kid and I liked the simplicity of its strategy -- no need for missing with a 99% accuracy.
#gamedev #godotengine #tactics
I played a lot of AW2:BR as a kid and I liked the simplicity of its strategy -- no need for missing with a 99% accuracy.
#gamedev #godotengine #tactics