Joris Dormans
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jorisdormans.bsky.social
Joris Dormans
@jorisdormans.bsky.social
Game designer. Lead dev for Bane, Unexplored 2, and Unexplored. Also dabbles with board game design.

Teaches game studies, generative narratology, and game design at Leiden University.
The creature is called a Remnant Herald and it is going to feature in the upcoming demo of Bane. #gamedev #indiedev

Wishlist on Steam to stay updated!
October 8, 2025 at 6:04 PM
Today I fell into the rabbit hole of making the rumor system. More control over enemies gives you better opportunities to provide rumors even before the levels are generated. Here's me doing a bit of adventure crafting and learning finding out about those levels. #gamedev #procgen #indiedev
September 5, 2025 at 6:25 PM
Expanding Bane's enemy roster. This is a naga...
#gamedev #indiedev
September 3, 2025 at 5:32 PM
Introducing Bane's version of snap root trees. A staple from Unexplored 2. The challenge was to translate UE2's real-time mechanics to fit the turn-based systems. This could work? Especially when the trees are combined with with other hazards you don't want to stumble into. #gamedev #indiedev
August 20, 2025 at 1:21 PM
Today I started on cave levels for Bane. I quickly discovered that a minimalist approach works best. The walls are mostly suggested by the few details that light up from you torch.
#gamedev #indiedev #procgen

You can wishlist Bane on Steam or discuss its development on our discord server!
August 19, 2025 at 2:27 PM
So I updated the whole menu flow to accommodate for the new Dungeon Crafting mechanics. Turns out that I only needed to disable 2 buttons and prevent 1 refresh to support multiplayer as well! You cannot imagine how rare it is for the required multiplayer changes to be this easy! #gamedev #indiedev
August 15, 2025 at 3:14 PM
In our game Bane you'll be able 'craft dungeons' using maps and leads you found during previous adventures. Combine them to generate new quests. Behind the scenes the game spices things up with 'grudges' which you were also secretly 'awarded'. #procgen #indiedev #gamedev

Wishlist Bane on Steam now!
August 14, 2025 at 3:43 PM
I am very proud to finally be officially announcing our new game Bane:

- Turn-based, generative, sandbox RPG
- Brief quest you can easily finish in an hour or so
- Single player, or online multiplayer

The Steam page is up. So wishlist now!
#gamedev #indiedev

store.steampowered.com/app/3194460/...
August 1, 2025 at 5:03 PM
Since cobwebs are a thing now it is due time we meet their makers...
#gamedev #indiedev
July 13, 2025 at 5:31 PM