I primarily use C#, Unity & C++
Also working on my own C++ game engine
I also draw pixel art from time to time
And I'm also doing some programming on CODE Bunny
Github: https://github.com/Joonaxii
9/9
9/9
So the only options I can really think of would be something like Neovim or Emacs or something.
Either one would be different enough to not register as "VS with annoying differences" in my brain.
But I am unsure.
8/9
So the only options I can really think of would be something like Neovim or Emacs or something.
Either one would be different enough to not register as "VS with annoying differences" in my brain.
But I am unsure.
8/9
'How do I transfer +10 years of Visual Studio muscle memory and knowledge to Linux alternatives?'
7/9
'How do I transfer +10 years of Visual Studio muscle memory and knowledge to Linux alternatives?'
7/9
6/9
6/9
5/9
5/9
First, Unreal Engine is an automatic no for me, I despised every second I had to use it during the one time I had to use it, I wouldn't use it even if I was going to be paid for it. I value my mental health more.
4/9
First, Unreal Engine is an automatic no for me, I despised every second I had to use it during the one time I had to use it, I wouldn't use it even if I was going to be paid for it. I value my mental health more.
4/9
There are a lot of engines, but, I have yet to see a single one that would be a good enough replacement for Unity for me.
3/9
There are a lot of engines, but, I have yet to see a single one that would be a good enough replacement for Unity for me.
3/9
But that also means, I likely won't be able to help with issues since a lot of people are moving/have moved to engines I don't use.
2/9
But that also means, I likely won't be able to help with issues since a lot of people are moving/have moved to engines I don't use.
2/9
The "Core" of the system is a C# library I wrote, which takes in an IInputProvider interface which is used to pass the current state of gamepads & keyboard etc.
The "Core" of the system is a C# library I wrote, which takes in an IInputProvider interface which is used to pass the current state of gamepads & keyboard etc.
I was going to use platform specific APIs to fetch inputs, but figured using Unity as said "API" was better in this case.
I was going to use platform specific APIs to fetch inputs, but figured using Unity as said "API" was better in this case.
Also, I will be releasing this Input System on my Github at some point, also including the Localization System since it uses the same libraries I wrote too. I'll have to first create an example project for it though.
Also, I will be releasing this Input System on my Github at some point, also including the Localization System since it uses the same libraries I wrote too. I'll have to first create an example project for it though.