Joni Korpi
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jonikorpi.com
Joni Korpi
@jonikorpi.com
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved.

Working on a tactics RPG. Announcing it as soon as it has a name.

https://jonikorpi.com
https://vuoro.dev
The only game I’ve found for this kind of need is World of Warships. It’s a game about quiet, slow coordination. There _is_ a text chat, but it’s rarely used for anything meaningful. Plenty of problems with the game (monetisation), but it’s still one of my all time favourites.
November 15, 2025 at 10:04 PM
In Dragon’s Dogma 2 dead NPCs appear at a morgue, and can be rezzed with a rare consumable. Afterwards, if they cannot return to a plot-sensible position in the world, they go to a specific tavern and hang around there forever. It’s endearingly clunky, but so’s the whole game.
November 15, 2025 at 4:34 PM
The main idea is to use it for hues, but I did my best to make it choose sensible saturations and lightnesses too. The results look quite good to me, especially when generating exactly 3, 5, 8, 13, 21 etc. colors.
November 15, 2025 at 1:38 PM
Reposted by Joni Korpi
Golden ratio hue rotation
observablehq.com
November 14, 2025 at 8:47 PM
Can literally pick as many steps as you want without the hues ever overlapping.

Could also maybe use sin/cos waves with the hue angle to ensure adjacent hues always have contrasting brightnesses and saturations.
November 14, 2025 at 7:15 PM
Can I just say how refreshing it is, in this era of enshittification, to hear “in the end it's just a PC, do whatever you want with it” used as a marketing point.
November 12, 2025 at 7:36 PM