Jondolf
jondolf.bsky.social
Jondolf
@jondolf.bsky.social
University student and software enthusiast, working on Avian Physics for #bevyengine. https://github.com/avianphysics/avian
Avian finally has built-in move and slide, the movement and collision algorithm at the heart of kinematic character controllers! #bevy #gamedev #physics #kcc

PR: github.com/avianphysics...
November 25, 2025 at 9:00 PM
Mesh slicing
September 6, 2025 at 10:35 AM
Implemented some overengineered physics diagnostics for Avian to monitor various timers and counters in real-time, along with a pretty UI overlay for displaying them. This is very useful for profiling and optimizing Avian itself, but will also let users see what time is being spent on.
February 8, 2025 at 5:39 PM
A lot of it is still WIP, but I've made a PR for contact hooks, and will soon open one for tangent velocity and material properties that can be modified per contact manifold. The hooks and tangent velocity let you make cool stuff like these conveyor belts!
github.com/Jondolf/avia...
December 31, 2024 at 9:50 PM