Jon Ingold
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jon.inkle.co
Jon Ingold
@jon.inkle.co
Narrative @inkle.co he/him

Writer: TR-49 / EXPELLED! / A Highland Song / Heaven's Vault / Overboard! / Over the Alps / Sorcery! / 80 Days. ink co-creator.
Sorry deleted something flippant. I have no clue; but, ink, I suppose
November 28, 2025 at 10:41 PM
What’s that thing - you ship a game at exactly the moment when you finally figure out how to make it
November 28, 2025 at 10:36 PM
Well, y’know. Tools are good but fluency is better, and you can get fluent in ANYTHING, and you clearly have at this point
November 28, 2025 at 10:32 PM
I’ve started making spreadsheets that export ink database functions and tbf that’s quite useful
November 28, 2025 at 10:24 PM
People sometimes request json data support and when I point out that a database function literally *is* json data with a tiny bit of extra syntax they don’t agree. It must be a programmer distinction of which I am not worthy
November 28, 2025 at 10:24 PM
For mouthfeel I like “washing“. For sheer arcane power I like “modulo”, with “apropos” a close second.
November 28, 2025 at 10:22 PM
To be fair I do this a lot in the ink too; we externalise the function to a faster version in code but - as far as I’m aware, it’s string matching. (Also our new thing has a string based database. Guess how THAT works)
November 28, 2025 at 10:20 PM
Type Help
November 28, 2025 at 10:17 PM
Hang-gliding
November 28, 2025 at 10:17 PM
No
November 28, 2025 at 10:17 PM
Humans. I had a good look too but that’s all I’ve got
November 28, 2025 at 9:19 PM
Tiddlywinks
November 28, 2025 at 9:18 PM
Thank you. At the time I think they were between renovations or something, nothing was labelled. It’s a very organised exhibition space now but I can’t remember if the bombe replica you can watch in action looks the same as what I saw. I rather think it doesn’t? The current one seems … organised
November 28, 2025 at 8:05 PM
But now, looking back, I can see it clearly. I wish I'd taken a photo! But I'm not even sure I had a camera phone back then. And maybe I'm remembering it wrong. But I don't think I am, because when I saw that code again in a bridge pad, I recognised it. TR49.
November 28, 2025 at 6:38 PM
I think I noticed it because I was thinking about movies, and movie-making, and it reminded my of the monolith in 2001. So I gave it a closer look. In the corner of the photograph - almost cut-off by the frame - was a mark in pen. I didn't think anything of it at the time, of course.
November 28, 2025 at 6:38 PM
In between takes and lunch, I went exploring, and found a hut full of photographs. Like I say, I don't know if it was material for the film or archival. There were no signs - also no barriers. One photograph caught my eye: it was a group of men and women around a complex-looking machine.
November 28, 2025 at 6:38 PM
Anyway, that was the first time I'd been to Bletchey, ever. There's quite a fancy museum there now, but then it was just mouldering huts. The Bombe (or a replica? I'm actually not sure) was in a leaky building. It was hard to tell what was original and what had been built for the film, anyway.
November 28, 2025 at 6:38 PM
They hired me. (I was very cheap, and knew someone on the production staff.) There's a shot of a notebook in the movie -- I can't find a still of it now, but it's there, and it's in my handwriting (my very best handwriting, which is almost legible). Benedict, incidentally, is really nice.
November 28, 2025 at 6:38 PM
The reason I was at Bletchley was unusual. I was there working on a movie - The Imitation Game, which stars Benedict Cumberbatch as Turing. He had, apparently, requested a mathematician to talk to, to help him play the character better -- and they wanted some mathematics for a notebook.
November 28, 2025 at 6:38 PM