Joel Burgess
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joelburgess.bsky.social
Joel Burgess
@joelburgess.bsky.social
Studio Head at Soft Rains
Priors: Capy games, Watch Dogs Legion, Fallouts 3/4/76, TES: Skyrim, Oblivion, Aeon Flux, Bloodrayne 2, technically Grandma’s Boy
They say every level designer has a calling card, and I guess this is mine.
October 30, 2025 at 10:47 PM
Electrical sim in Ambrosia Sky has three states: Powered, unpowered, and "overloaded" - which is caused where electric fungi touches and feeds on power.

Overloaded power basically scrambles whatever it touches. Lights flicker, doors jam... and gravity generators fail.
October 15, 2025 at 9:24 PM
But... I'm not just setting gravity to zero; Gravity is part of our world sim. So the "right way" to do this is to disable the nearby gravity generator.

So... how does one disable a gravity generator?

I am SO glad you asked.
October 15, 2025 at 9:24 PM
With our new demo running during Steam Next Fest, I'm seeing more players discover Ambrosia Sky's immersive sim sensibilities.

I thought it might be fun to share a pair of moment from the demo that illustrates this, through the lens of how I do my work as a level designer.
October 15, 2025 at 9:24 PM