Joe Fowler
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joefowlerav.bsky.social
Joe Fowler
@joefowlerav.bsky.social
Lecturer in Creative Audio + Data Artist, Composer, and Sound Designer. Staffs Moorlands/ MCR. Contractually obliged to inform you my "Views are my own"

Currently working on: 'Bosley' Audio Drama and Doc for BBC Radio 4

https://www.joe-fowler.co.uk/
I open the other app and all I see is bald masterchef man mixed up with some weird conspiracy about milk that they've manifested.

"Slow news day I guess"

Oh nvm South Korea has declared martial law.

I've finally worked out why the daily mail are profitable.
December 3, 2024 at 5:59 PM
Day 137 of complaining that Microsoft decided to gatekeep the best spatial audio tool on the market after putting out a trailer.

If Sony's new spatial audio engine doesn't hold up to the heritage of Project Acoustic then the technology has reversed by 10 years.

I promise I'll find a new hill soon.
November 22, 2024 at 8:18 PM
I don't understand why we've gone back to emulated 3d audio within headsets rather than just doing it at source. Binaural is fun but so much goes into making it sound good that headsets can't emulate. Reverb specifically. I guarantee so many people will be put off by bad experiences with these cans.
November 19, 2024 at 2:37 PM
Just realised I should probably say:

I'm a sound designer, sound artist, composer, audio dev, and gamedev

I teach Creative Audio at Salford Uni

I'm about to start on a doc for BBC R4

My work has been shown at places like Jodrell Bank and TEDx

You can see some of it here: www.joe-fowler.co.uk
November 19, 2024 at 9:15 AM
Final reminder for anyone in audio #gamedev or any spatial #audiodev to grab the sunsetted Project Acoustics source code before it's permanently removed. Best in class for spatial audio and it isn't even close. Microsoft once again favouring gatekeeping over innovation.

github.com/microsoft/Pr...
November 18, 2024 at 1:13 PM
I take it all back, dragon age veilguard is in my top 3 games of the last 5 years
October 31, 2024 at 11:06 PM
Half of me wants to spend the day writing my PhD, the other half wants to spend it writing a 6000 word over-analysis of the environmental design of the new wow expansion and how a heritage game dev and art director can learn lessons on how to present history from it. I know what'll win.
September 16, 2024 at 6:09 AM
You know how you get music for musicians (some jazz like giant steps for example) where it's made purely to amaze other musicians with how complex it is and how it plays with the rules of music? Are there any games made for game dev people at all in the same way? Like pure technical flex?

#gamedev
September 8, 2024 at 7:29 AM
My PhD becoming less about spatial audio and more about heritage games was personally unexpected yet outwardly predictable. If someone told me a year ago that doing sound design for a Brazilian tribal archaeology vr game would have led me here, I'd have doubled checked the expiry date on my coffee.
September 2, 2024 at 2:58 PM
The most common thing I've seen said about star wars outlaws is that it's "not as good as red dead redemption 2 and is therefore a bad game and not worth buying". I'd only buy 3 games a century if that was the case. What on earth has happened to harmless fun.
August 30, 2024 at 7:39 AM
I made the mistake of opening 'the other app' and christ I'm not doing that again
August 29, 2024 at 3:39 PM
Deadlock is the most fun I've had playing games since valorant first came out
August 24, 2024 at 6:03 PM
The head of Amazon game studios trying to justify replacing voice and motion capture jobs with ai by saying that video games don't contain acting is the most bizarre and tone deaf thing I've ever read

#gamedev
August 23, 2024 at 1:32 PM
My prayers have instantly been answered. This is what the game dev industry has needed for so long. The fact it's built by
Audiokinetic and tested by square enix means that hopefully this is now best in class and super easy to utilise.

www.sony.eu/presscentre/...
With oculus audio and project Acoustics being sunset, we're running out of serious options to complex problems. Steam Audio has artifacts, Meta XR is 3 steps back, PA is private, nothing else really comes close. You don't need to look further than games like tarkov to see it play out in real time.
For those working with spatial audio or object based audio in game dev anytime soon

With the sad news that Project Acoustics has been made private to xbox game studios, the dev team made the kind choice to archive it for a year, get it while you can, It's best in class:

github.com/microsoft/Pr...
August 19, 2024 at 12:03 PM
Reposted by Joe Fowler
Rebooping this today - maybe every day until it's over.

If you've ever wanted to work in Unreal - and need tons of props/textures - THIS IS THE BUNDLE.

They are the closest to "professional game dev" I've found on the asset store. This bundle gets you TONS of things for very little $$$.
August 18, 2024 at 4:20 PM
Also to anyone who is scared of the audio side of game dev. Don't be. Look at pieces of software like FMOD or wwise. They're external programs made purely to make the implementation and genertative editing of sound as easy as possible. Fmod is so good that unity uses some of it in engine.
#gamedev
August 18, 2024 at 1:09 PM
Spent the morning doing environmental art pre-production, no matter what I do, all roads lead to Breath of the Wild. I don't even think it's a good example of fictional heritage within env art. It's very hard to piece together the history of hyrule from the game world. but it's just. So damn pretty.
August 18, 2024 at 11:44 AM
With oculus audio and project Acoustics being sunset, we're running out of serious options to complex problems. Steam Audio has artifacts, Meta XR is 3 steps back, PA is private, nothing else really comes close. You don't need to look further than games like tarkov to see it play out in real time.
For those working with spatial audio or object based audio in game dev anytime soon

With the sad news that Project Acoustics has been made private to xbox game studios, the dev team made the kind choice to archive it for a year, get it while you can, It's best in class:

github.com/microsoft/Pr...
August 18, 2024 at 11:00 AM
For those working with spatial audio or object based audio in game dev anytime soon

With the sad news that Project Acoustics has been made private to xbox game studios, the dev team made the kind choice to archive it for a year, get it while you can, It's best in class:

github.com/microsoft/Pr...
August 18, 2024 at 10:56 AM
Have I finally found a social media platform where I can be an academic without being told that universities should be defunded? Let's find out
August 17, 2024 at 4:55 PM