joão silva
joaosdev.bsky.social
joão silva
@joaosdev.bsky.social
Game Developer @ Nitrome
⇒ Shovel Knight Dig
⇒ Mouse Work
joaosilva.me
joaosdev.itch.io
tá incrível rafaeel
September 28, 2025 at 11:32 PM
This is so good, it really feels like a real physical toy and the music is so catchy
September 22, 2025 at 12:59 PM
Thank you for such a nice comment! Funny thing is, although the wide enemies might look more menacing, they are actually easier to deal with because its easy to get them in phase.
September 20, 2025 at 10:38 PM
thanks! nope, just a small side project
September 20, 2025 at 7:25 PM
thanks! i love your art, the tiles were so easy to work with
September 20, 2025 at 4:17 PM
Thanks! My rough plan rn is fixing bugs I left behind, then daily leaderboards, then content (enemies, items, hazards, zones, etc.)
September 20, 2025 at 1:42 PM
So I made the smallest game I could.

This is sapito, a tiny daily classic roguelike, with a new level every day. Super simple, but finished! My plan is to keep updating it over time.

joaosdev.itch.io/sapito

Pixel art by @datagoblin.bsky.social and the whole game is inspired by 1 of their mockups.
September 20, 2025 at 1:23 PM
It's been 5 years since my last release. I worked on awesome games at Nitrome and learned so much, so I thought my next solo game had to be amazing!

I hadn’t noticed, but each project I kept raising my expectations and project scope.

That was a trap, I had to scale down instead.

⬇️
September 20, 2025 at 1:23 PM
and congrats on the demo! going to give it a try tonight
June 9, 2025 at 7:21 PM
ehe thanks for the little shoutout
June 9, 2025 at 6:52 PM
ouh and used #love2d for the interface
May 13, 2025 at 6:52 PM
the texture on this is HITTING
April 24, 2025 at 8:56 PM