This hot-fix update brings a fix for an issue that prevented plugins from being upgraded from previously installed to their latest compatible versions.
You can download the latest build via Toolbox or on our website here: jetbrains.com/rider/downlo...
This hot-fix update brings a fix for an issue that prevented plugins from being upgraded from previously installed to their latest compatible versions.
You can download the latest build via Toolbox or on our website here: jetbrains.com/rider/downlo...
🔥 Same-day compatibility with .NET 10, full support for C# 14 features.
🏝️ New default Islands UI theme
⏱️ Major startup and @unrealengine.bsky.social performance boosts
Dive into the latest updates here: www.jetbrains.com/rider/whatsn...
#dotnet10 #csharp #gamedev
🔥 Same-day compatibility with .NET 10, full support for C# 14 features.
🏝️ New default Islands UI theme
⏱️ Major startup and @unrealengine.bsky.social performance boosts
Dive into the latest updates here: www.jetbrains.com/rider/whatsn...
#dotnet10 #csharp #gamedev
On October 21, tune in online, join a local watch party, or host one! Co-watch with local developers, grow your network, and get a chance to be featured on the livestream 🌎
Apply to host 👉 jb.gg/partygamedev...
On October 21, tune in online, join a local watch party, or host one! Co-watch with local developers, grow your network, and get a chance to be featured on the livestream 🌎
Apply to host 👉 jb.gg/partygamedev...
@godotengine.org just hit 5% adoption in AAA 🚀
These are just a few trends covered in the 2025 State of Game Technology Report developed with Perforce.
Read the full report 👉 ter.li/3bgafs
Join our webinar 👉 ter.li/ql0rxp
@godotengine.org just hit 5% adoption in AAA 🚀
These are just a few trends covered in the 2025 State of Game Technology Report developed with Perforce.
Read the full report 👉 ter.li/3bgafs
Join our webinar 👉 ter.li/ql0rxp
This update brings:
🔻 Junie for Rider – now out of Beta!
🔻 The new “Add .NET Aspire Orchestration” action for #Aspire projects
🔻 Numerous fixes improving stability and performance
Read the full list changes 👉 jb.gg/rd-252-2-bs
This update brings:
🔻 Junie for Rider – now out of Beta!
🔻 The new “Add .NET Aspire Orchestration” action for #Aspire projects
🔻 Numerous fixes improving stability and performance
Read the full list changes 👉 jb.gg/rd-252-2-bs
Register 👉 jb.gg/gdday25
Register 👉 jb.gg/gdday25
The latest plugin guide for JetBrainsRider from @jguadagno.com covers AI tooling, Azure integration, structured logging, #OpenTelemetry, .NET Aspire, and presentation tools.
Thanks, Joseph, for the detailed breakdown!🔗 jb.gg/rd-plugin-br...
#dotnetaspire #azure #dotnet
The latest plugin guide for JetBrainsRider from @jguadagno.com covers AI tooling, Azure integration, structured logging, #OpenTelemetry, .NET Aspire, and presentation tools.
Thanks, Joseph, for the detailed breakdown!🔗 jb.gg/rd-plugin-br...
#dotnetaspire #azure #dotnet
You can download the latest build here. 👉 jetbrains.com/rider/downlo...
You can download the latest build here. 👉 jetbrains.com/rider/downlo...
Junie doesn’t just assist — it works alongside you. Use Code mode for delegating coding tasks or Ask mode for brainstorming features or new solutions.
Learn more about Junie: jb.gg/rd-252-junie...
Junie doesn’t just assist — it works alongside you. Use Code mode for delegating coding tasks or Ask mode for brainstorming features or new solutions.
Learn more about Junie: jb.gg/rd-252-junie...
🤖 Junie, the AI coding agent from JetBrains (Beta)
📊 OpenTelemetry for runtime observability
🔗 One-click MCP Server connectivity
🩺 Reworked Monitoring tool
🎮 Source-level shader debugging for Unity
✨ …and much more!
Get all the details here: jb.gg/rider-252-bluesky
🤖 Junie, the AI coding agent from JetBrains (Beta)
📊 OpenTelemetry for runtime observability
🔗 One-click MCP Server connectivity
🩺 Reworked Monitoring tool
🎮 Source-level shader debugging for Unity
✨ …and much more!
Get all the details here: jb.gg/rider-252-bluesky
We’ve become a Platinum Sponsor of the Godot Foundation, funding contributors, demo art, and hardware so the community can keep innovating.
Together we can make tooling ecosystems richer and more diverse. Learn more: jb.gg/jb-godotfoun...
We’ve become a Platinum Sponsor of the Godot Foundation, funding contributors, demo art, and hardware so the community can keep innovating.
Together we can make tooling ecosystems richer and more diverse. Learn more: jb.gg/jb-godotfoun...
The build contains most of the updates from the major release:
🪢 Easy MCP server setup for external AI clients
📈 Automatic performance issue detection
🕹️ Source-level shader debugging for
@unity.com
…and much more! 😉
Learn more 👉 jb.gg/rd-252-rc-blog
The build contains most of the updates from the major release:
🪢 Easy MCP server setup for external AI clients
📈 Automatic performance issue detection
🕹️ Source-level shader debugging for
@unity.com
…and much more! 😉
Learn more 👉 jb.gg/rd-252-rc-blog
And this human is curious – if you use AI in your development, what sort of tasks do you regularly hand off to it? Testing, documentation, architecture guidance, code review...?
And on the flip side: Any tasks you never trust the AI with?
And this human is curious – if you use AI in your development, what sort of tasks do you regularly hand off to it? Testing, documentation, architecture guidance, code review...?
And on the flip side: Any tasks you never trust the AI with?
🛑 Suppress int3 exceptions
🎯 Set suppressions globally or target specific lines/addresses
🧘♂️ Debug without interruptions
Check it out: jb.gg/lldb-suppres...
🛑 Suppress int3 exceptions
🎯 Set suppressions globally or target specific lines/addresses
🧘♂️ Debug without interruptions
Check it out: jb.gg/lldb-suppres...
The new Frame Viewer in EAP 6 opens RenderDoc traces right in your IDE. Breakpoints, stepping, vertex inspection - all there.
We think you might like it: jb.gg/frame-viewer
#gamedev #unity
The new Frame Viewer in EAP 6 opens RenderDoc traces right in your IDE. Breakpoints, stepping, vertex inspection - all there.
We think you might like it: jb.gg/frame-viewer
#gamedev #unity
We thought "Hey, observability inside the IDE sounds useful" and gave it our best shot, but the response has been...wow.
Bottom line: No more dashboard hopping to optimize your .NET app! 👉 jb.gg/ot-in-rd
We thought "Hey, observability inside the IDE sounds useful" and gave it our best shot, but the response has been...wow.
Bottom line: No more dashboard hopping to optimize your .NET app! 👉 jb.gg/ot-in-rd