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JetBrains Rider
@jetbrains-rider.bsky.social
A fast & powerful cross-platform .NET IDE by @jetbrains.com . Develop .NET, ASP.NET, .NET Core, Unreal Engine, Unity, and Godot apps on Windows, Mac, Linux.
⚡ Rider 2025.3.0.1 is out!
This hot-fix update brings a fix for an issue that prevented plugins from being upgraded from previously installed to their latest compatible versions.

You can download the latest build via Toolbox or on our website here: jetbrains.com/rider/downlo...
November 13, 2025 at 2:37 PM
Rider 2025.3 has just landed!

🔥 Same-day compatibility with .NET 10, full support for C# 14 features.
🏝️ New default Islands UI theme
⏱️ Major startup and @unrealengine.bsky.social performance boosts

Dive into the latest updates here: www.jetbrains.com/rider/whatsn...
#dotnet10 #csharp #gamedev
November 11, 2025 at 4:51 PM
Bring your crew – GameDev Day is better spent together 🎮
On October 21, tune in online, join a local watch party, or host one! Co-watch with local developers, grow your network, and get a chance to be featured on the livestream 🌎
Apply to host 👉 jb.gg/partygamedev...
September 26, 2025 at 12:11 PM
In-house engines are on the rise, AI tools are multiplying, and
@godotengine.org just hit 5% adoption in AAA 🚀

These are just a few trends covered in the 2025 State of Game Technology Report developed with Perforce.

Read the full report 👉 ter.li/3bgafs
Join our webinar 👉 ter.li/ql0rxp
September 23, 2025 at 11:52 AM
🚀 Rider 2025.2.2 is out!
This update brings:

🔻 Junie for Rider – now out of Beta!
🔻 The new “Add .NET Aspire Orchestration” action for #Aspire projects
🔻 Numerous fixes improving stability and performance

Read the full list changes 👉 jb.gg/rd-252-2-bs
September 18, 2025 at 5:24 PM
Game development is about creativity, stories, and people. On October 21, all three meet each other at JetBrains GameDev Day 2025 – a free online event full of practical talks and insights. Watch it live or gather with others at a local meetup to discuss while watching! ✨

Register 👉 jb.gg/gdday25
September 15, 2025 at 10:00 AM
Level up your Rider setup!🚀🔝
The latest plugin guide for JetBrainsRider from @jguadagno.com covers AI tooling, Azure integration, structured logging, #OpenTelemetry, .NET Aspire, and presentation tools.
Thanks, Joseph, for the detailed breakdown!🔗 jb.gg/rd-plugin-br...
#dotnetaspire #azure #dotnet
August 25, 2025 at 9:18 AM
The first bug-fix update for Rider 2025.2 is here!
You can download the latest build here. 👉 jetbrains.com/rider/downlo...
August 21, 2025 at 12:30 PM
🤖 Meet Junie, your new AI coding agent (now in Beta) in Rider 2025.2!

Junie doesn’t just assist — it works alongside you. Use Code mode for delegating coding tasks or Ask mode for brainstorming features or new solutions.

Learn more about Junie: jb.gg/rd-252-junie...
August 19, 2025 at 12:32 PM
Don’t miss it – it’s #Junie time! 😉
August 18, 2025 at 5:40 PM
ReSharper and Rider 2025.2 release party is incoming! 😃

📅 August 20, Wed, 3pm UTC
🗣️ Our .NET Advocates and Friends
🎁 Lots of new features!
🤔 Bring all your questions!

#dotnet #devtools #ai #csharp #fsharp #ama
August 14, 2025 at 2:35 PM
Rider 2025.2 has just landed! 🚀

🤖 Junie, the AI coding agent from JetBrains (Beta)
📊 OpenTelemetry for runtime observability
🔗 One-click MCP Server connectivity
🩺 Reworked Monitoring tool
🎮 Source-level shader debugging for Unity
✨ …and much more!

Get all the details here: jb.gg/rider-252-bluesky
August 14, 2025 at 12:01 PM
💫 JetBrains × Godot = more power to open-source game devs!
We’ve become a Platinum Sponsor of the Godot Foundation, funding contributors, demo art, and hardware so the community can keep innovating.
Together we can make tooling ecosystems richer and more diverse. Learn more: jb.gg/jb-godotfoun...
August 5, 2025 at 11:02 AM
The Rider 2025.2 Release Candidate Is Out!
The build contains most of the updates from the major release:

🪢 Easy MCP server setup for external AI clients
📈 Automatic performance issue detection
🕹️ Source-level shader debugging for
@unity.com

…and much more! 😉

Learn more 👉 jb.gg/rd-252-rc-blog
July 24, 2025 at 1:59 PM
First things first: This message was written by a human 🙃
And this human is curious – if you use AI in your development, what sort of tasks do you regularly hand off to it? Testing, documentation, architecture guidance, code review...?
And on the flip side: Any tasks you never trust the AI with?
July 4, 2025 at 9:18 AM
Finally, proper control over those pesky manual breakpoints! The new low-level exception suppression feature in Rider 2025.2 EAP 7 lets you:

🛑 Suppress int3 exceptions
🎯 Set suppressions globally or target specific lines/addresses
🧘‍♂️ Debug without interruptions

Check it out: jb.gg/lldb-suppres...
June 26, 2025 at 10:32 AM
Not to brag, but debugging @unity.com shaders pixel-by-pixel inside Rider is pretty slick 😎🔥

The new Frame Viewer in EAP 6 opens RenderDoc traces right in your IDE. Breakpoints, stepping, vertex inspection - all there.

We think you might like it: jb.gg/frame-viewer
#gamedev #unity
June 24, 2025 at 9:01 AM
We're stunned by the love our new #OpenTelemetry plugin for Rider has been receiving lately 🤯
We thought "Hey, observability inside the IDE sounds useful" and gave it our best shot, but the response has been...wow.
Bottom line: No more dashboard hopping to optimize your .NET app! 👉 jb.gg/ot-in-rd
June 20, 2025 at 10:49 AM