Jesse Brophy
jessebrophy.bsky.social
Jesse Brophy
@jessebrophy.bsky.social
Art Director and Principal Artist with over 20 years of experience building and leading world-class art teams in AAA game development. Proven track record across Blizzard, Frost Giant, and major RTS and action franchises.
Curious what the difficulties were for you? Considering learning myself but I think it might be overkill for my little solo game.
February 3, 2026 at 4:43 PM
Join us!!
January 31, 2026 at 11:30 PM
Let the obsession begin!!
January 29, 2026 at 4:51 AM
You got me at rewind. 👏
January 28, 2026 at 4:55 PM
Looking great. Well done
January 27, 2026 at 2:42 PM
Looking nice. Ground seems a bit uniform and noisy. If doable breaking it up for some areas of visual rest may be helpful.
January 26, 2026 at 3:42 PM
It’s so powerful. Love the little camera shimmy at the end. Adds a lot.
January 24, 2026 at 7:59 PM
When in doubt, over-engineer. I do the same. Currently working on a robust damage system for my player and the one other enemy. 😂
January 23, 2026 at 2:57 PM
Pretty slick. Once you get some solid lighting in there it is going to look pretty killer.
January 23, 2026 at 12:37 AM
That’s great that you can chop the fallen tree. Usually they poof to logs. 👏
January 22, 2026 at 2:57 PM
Looking great
January 21, 2026 at 3:25 PM
The camera change adds a lot. Nice work.
January 20, 2026 at 1:47 PM
So temped but my biggest concern is leveling up in a program that does not have a lot of job opportunities, yet. Blender was a bit different because most modeling programs can be game agnostic unless the studio tools around a particular one. But, tempting still.
January 16, 2026 at 10:47 PM
January 13, 2026 at 11:16 PM
The grid parallax to the items really adds a lot. Nice job.
January 8, 2026 at 8:04 PM
JesseBrophy UI LightingReel 2025
YouTube video by Jesse Brophy
youtu.be
October 19, 2025 at 9:48 PM
It’s like that with all growth. I am sure I would laugh at my models from StarCraft II, today.
May 30, 2025 at 4:11 AM