Jeremie Boulay
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jeremboo.bsky.social
Jeremie Boulay
@jeremboo.bsky.social
Creative Developer freelancer ✨
But also Game Dev 💪
Ex-student at @Gobelins_paris

jeremieboulay.fr
Reply a 📌 put the tweet in this part.
I'm agree that it's not convenient since we don't particularly want to reply. But it's the only solution I know so far
November 15, 2024 at 2:19 PM
We've been working on our #unity3d game mechanic since so long that we let the global renderer a bit behind.

And by composing this I felt that many elements looks off.

Any suggestions ?

#gamedev #indiedev #indiegame #3d
November 11, 2024 at 5:06 PM
My #unity3d renderer receipe so far :
- cell shading
- flat or gradient colors
- dusty texture
- edge detection outlines

#gamedev #indiedev #indiegame
October 31, 2024 at 1:32 PM
Another pass of my custom shader including a gradient surface in my cellShading and a texture to add noisyness
October 16, 2024 at 1:54 PM
I'm using the EdgeDetection system for the outlines. Passing a depth and normal texture into this SubGraph.
October 16, 2024 at 1:41 PM
Custom CellShading & Outline Renderer in URP Unity. Made with ShaderGraph.

#Unity #ShaderGraph
October 16, 2024 at 1:39 PM