jellonator.bsky.social
@jellonator.bsky.social
she/they | 27 | game dev
Found my first use case for #Godot 4.5's stencil buffer: applying a filter while the camera is underwater!
Basically just have a box that writes to the stencil, a box that clears the stencil for everything not underwater, and a full-screen rect that only draws where the stencil is set.
#gamedev
November 12, 2025 at 5:21 AM
Trying to get back into the gamedev groove, so I'm working on a prototype! I've been wanting to make a proper, full game of my original Photobound demo. Starting from scratch - made some UI improvements, and implemented squishing! If you get squished too much, the level restarts. #gamedev #godot
July 27, 2025 at 4:43 AM
Some more Binding of Isaac SNES demake progress; implemented brimstone, alongside its spoon bender synergy!
I used the SNES' window masking for the brimstone laser effect.
Next, I need to update the visuals for the devil room, and add a brimstone costume.
#BindingofIsaac #SNES #gamedev #Homebrew
May 12, 2025 at 8:41 AM
Working on a desktop environment for my #SNES operating system. Implemented some basic variable-width text rendering. It's a bit slow, and starting to regret using hi-res with interlacing, but it works! #homebrew
Still have a few bugs to to iron out though :)
(running in emulator)
May 1, 2025 at 3:36 AM
Continuing work on my #BindingOfIsaac demake for the #SNES; Added a main menu, pause menu, use items, a couple tarot cards, and more!
Not sure what to subtitle this yet, though it's probably a bit early to settle on an overarching theme
#gamedev #homebrew
February 26, 2025 at 7:05 AM
Recently migrated to Bluesky, going to try and post progress videos of my #BindingOfIsaac demake for the #SNES here instead. Implemented homing projectiles, bombs, secret rooms, shops, and probably some other stuff I'm forgetting.
#homebrew #gamedev
February 12, 2025 at 5:57 PM