John Einselen
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jeinselen.bsky.social
John Einselen
@jeinselen.bsky.social
Motion Design Technical Director at Vectorform by day; photographer, VFX artist, and developer by night. Christian. http://mograph.social/@Jeinselen
We’ve wrapped on the final day of #BCON24! And the talk Philip McCloskey and I gave on Making Better Motion Branding is already on YouTube. It’s been a pleasure to be back in Amsterdam, and an honor to contribute as a speaker again.❤️
October 25, 2024 at 8:14 PM
Uh-oh. Looks like it’s been a while since I last used this camera pack. 😳
April 3, 2024 at 12:04 AM
Got everything installed this morning! Needed a couple washers to tweak the depth, but I think it worked out perfectly.
December 7, 2023 at 2:31 AM
I needed a spacer to install a rear shelf on a display with recessed vesa mount…but I measured while it was mounted and couldn’t see the standoffs within the recess. 🤦‍♂️

Gave up on my beautiful chonker, and I’m making a new set that should interface better with the shelf…and print faster. 😅
December 6, 2023 at 1:41 AM
Testing hardware ahead of the Production Pipelines for Interactive Platforms. Less than 40 minutes to go! #BCON #BCON23 #BCON2023
October 26, 2023 at 11:59 AM
Find me in Amsterdam this week! I’ll (probably) be wearing a hat. 😊 BCON23
October 26, 2023 at 8:43 AM
Unity 3D volume field plugins and Blender template project are posted! VF Point Array (to create the cubic grid for capturing vector data) and VF Delivery (to output the .vf binary file format) are ready for early-access testing, so to speak. Check GitHub for the downloads and documentation.
September 29, 2023 at 11:40 PM
With increased resolution and #GeometryNode modifications, decent results are pretty easy, if a little tedious (requires a plugin to create point fields, specific named attributes, and a second plugin to export). The only real limit is what you can create in GN and the <65k points Unity will import.
September 28, 2023 at 6:10 PM
After briefly baffling myself at how completely I'd messed up the Y/Z-up conversions for importing, generating, and exporting, I finally have a working pipeline! I can import Unity .vf (volume field) files, modify or create new volumes in Blender, and export to Unity for use in particle animations.
September 28, 2023 at 5:59 PM
Free plugin update! My Blender add-on Check for Updates can now automatically give you patch, minor, and major point releases with download links ready to go. Hope this helps you keep up-to-date more easily than ever. 😄

https://github.com/iaian7/AN7-BlenderCheckForUpdates/releases/tag/v0.5.1
June 24, 2023 at 11:03 PM
Free Blender3D plugin! VF Copy Paste Geometry adds cut/copy/paste for meshes and curves in edit mode with persistent local clipboard data blocks, operating in object space on the current active object even when multiple items are selected. https://github.com/jeinselenVF/VF-BlenderCopyPasteGeometry
June 16, 2023 at 2:50 PM
New update for Blender Autosave Render + Output Variables!

{material} returns the current active material slot of the current active object. The use case is pretty niche, but I happened to need it this week. 😄

https://github.com/jeinselenVF/VF-BlenderAutosaveRender/releases/tag/v2.0.9
June 8, 2023 at 12:44 AM
Funny, BlueSky allows for posting of a video file...but it's only the first frame. Let's try a GIF!
May 23, 2023 at 2:25 AM
How does Blender 3D not have copy/paste in edit mode?! I guess it's time to fix that. I already have meshes, curves, and NURB surfaces mostly working, but it probably needs a bit more testing before I post the GitHub link. 😄
May 23, 2023 at 2:23 AM
If you want automatic patch update alerts in your Blender 3D menu bar, there's a free plugin for that! Please enjoy this shameless self promotion. 😄 https://github.com/iaian7/AN7-BlenderCheckForUpdates
April 28, 2023 at 8:45 PM
VF Autosave Render + Output Variables v2 for #Blender3D is ready to download, new features include:

- Copy variables to the clipboard
- Global autosave overrides
- Better support for relative paths
- Unlimited output file nodes in the compositing tab
- New variables for date and time
- Improved UI
April 17, 2023 at 7:41 PM