Jonathan Doda
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jdoda.ca
Jonathan Doda
@jdoda.ca
tired.
Cross Game
October 25, 2025 at 2:01 AM
My dad (a boat owner) once described owning a boat to me as "like standing in a cold shower tearing up $100 bills".
July 24, 2025 at 1:25 PM
Try teaching someone to play cribbage. The number of times you need to say "pegging" is unreal.
May 4, 2025 at 9:26 PM
... who craft your gear, handle logistics, do research, etc, and the narrative treats your other team members and their skills as integral to your success
February 28, 2025 at 1:37 AM
A recent game that handles this really well is Eternal Strands. Your character is very much one part of a team. You're the part that goes out into the world to do video game protagonist stuff (enact violence, take anything that's not nailed down) and the rest of the team are various specialists...
February 28, 2025 at 1:34 AM
Interesting stuff. Why this approach instead of a per-user rate-limit on timeline writes (e.g. backed with a token bucket or something)? I mean, my guess would be performance, since this approach just requires reads and maintaining a token bucket requires writes, but are there other considerations?
February 19, 2025 at 8:00 PM
If you're looking for a Civ-like to fill the gap, you could try Old World. It's by the lead designer on Civ IV, and does a lot of interesting stuff with the formula.
February 15, 2025 at 11:09 PM
This dream was a reminder to make sure you've got the free iodine pills we're entitled to because of the Pickering nuclear power plant.
January 3, 2025 at 9:18 PM