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janorszulik.bsky.social
@janorszulik.bsky.social
Developer of #Precursor.
Working on underlying system, gui and content at the same time, so it's going about as fast as you would expect, but it's going!

#indiedev #Precursor #gui
December 18, 2025 at 12:55 PM
And how's yours Friday?
December 12, 2025 at 5:11 PM
December 11, 2025 at 8:15 PM
I am about to start working on one of the most complex systems and GUIs I've done, that's going to be up to few weeks venture. So I will be posting unrelated footage in meantime, here is some winter combat.

#indiegame #gamedev #pixelart
December 9, 2025 at 7:53 PM
Mining system considerably extended to support underground Vaults.

#gamedev #pixeart #indiegame
December 6, 2025 at 3:25 PM
Scanning buildings now displays lootpoints. Step 1 of a larger plan.

#Precursor #pixelart #indiegame
November 29, 2025 at 7:56 PM
Yaaaay, first snow!

#Pixelart #indiegame
November 24, 2025 at 5:22 AM
November 23, 2025 at 3:22 PM
November 20, 2025 at 8:03 PM
Quick stab at displaying detection chances and narrowing down probability equations for background operations, by quick I mean two and half days of iterations.

#pixelart #gamedev #Precursor
November 16, 2025 at 8:41 PM
Working on some general bug fixes, some control unification (all scenes including research screen controllable with movement keybinds, etc).

#Precrusor #gamedev #indiedev
November 8, 2025 at 5:19 PM
Alright, mission system can now process data from zones as well as state of passive mission stages and present combined results to user and also cover authoring of hybrid missions.

#Precursor #gamedev #indiedev
October 23, 2025 at 7:40 PM
Guess even Tier 1 U.S. patrols mean business. I just wanted to get some observation data in peace.

#Precursor #gamedev #indiegame
October 18, 2025 at 12:35 PM
Bradley platoon ran into an unexpected encounter.

#Precursor #pixelart #screenshotsaturday
October 11, 2025 at 4:00 PM
Two Stryker variants doing their job.

Now please excuse me while I get ready for some BF6.

#Precursor #pixelart #gamedev
October 10, 2025 at 10:19 AM
Some Patriots might come in handy during an Alien Invasion... so, Patriots!

#Precursor #gamedev #pixelart
October 9, 2025 at 10:48 AM
One of the perks of working on Precursor. When I get annoyed with something, I can just blow stuff up Gta style.

#Precursor #screenshotsaturday #gamedev
October 4, 2025 at 6:18 PM
Since I am still neck deep in player driven missions (I hope it will be half as fun to play with as it's hard to implement). Here is another unrelated short combat footage, early T2 hull vs some T1 platoon.

#Precursor #pixelart #indiegame
October 3, 2025 at 12:30 AM
I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime.

Note: this hull shouldn't be able to pick up vehicle of this weight/size.

#pixelart #indiegame #Precursor
September 26, 2025 at 3:37 PM
Lot of work on mission system done - functionality, QoL, Gui. Short vid:

#pixelart #gui #precursor #indiegame
September 23, 2025 at 7:17 PM
September 23, 2025 at 2:49 AM
September 20, 2025 at 2:25 PM
September 14, 2025 at 7:16 AM
All vehicles now support full armor and module simulation. Unlike complex vehicles, modules don't provide specific functionality and aren’t destructible. They mainly act as weak points for armor pen projectiles, more than enough for this context.

#Indiegame #pixelart
September 13, 2025 at 10:54 PM
Alright, asset pipeline now supports modules and directional armor values even for simple vehicles.

#Precursor #gamedev #indiedev #TechArt
September 4, 2025 at 8:43 PM