JamesTDG
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jamestdg.bsky.social
JamesTDG
@jamestdg.bsky.social
Freelance pixel, textmode, and vector artist, plus a low poly modeler.
Comms: buymeacoffee.com/jamestdg
Portfolio: jamestdg.newgrounds.com
Open for photoshop requests!


Also the maintainer of @CascadianAction.Bsky.social
#unitethebioregion
Guess who JUST figured out how to enable snapping in Inkscape?
Now the vector art actually is properly aligned.

*sighs* now I gotta get driven crazy messing with object spacing...
November 19, 2025 at 8:11 AM
So, show of hands, if I were to open up mini-comms where you pay me $5 to put together fake Gabe Cube skin, would you buy it?
November 17, 2025 at 9:49 AM
Behold, someone asked for a missing texture version, and I did it
November 15, 2025 at 2:44 PM
Behold, a version without a BG or the added logo (which I had to do from scratch because I lost the project file)
November 15, 2025 at 2:32 PM
Gabe Cube - Lambda edition
(Or could be designed without a graphic for a general Orange Box edition)
November 15, 2025 at 4:41 AM
Just drew concept art for it, but didn't do a good job of planning ahead for shading lol
November 15, 2025 at 3:40 AM
Age yourself with gaming
November 13, 2025 at 12:39 AM
POV: You burn 20 mins trying to draw a bust in some art game, and this is as far as you can get...
November 11, 2025 at 6:07 AM
Twofer because I decorate both the inside and outside of my hardware!
(Yes, it runs Linux. Mint to be precise)

Also, man, I really need to get some comms to pay for printing some pixel art stickers now that I think about it.
November 10, 2025 at 3:24 AM
Decided to touch-up a #textmode poster I made a couple weeks back with a neat border and some other changes I forgot!

#pixelart
November 5, 2025 at 1:46 PM
Fun fact, I have an ASE file whose sole purpose is to contain different brick designs. When I feel like I got it organized, I might distribute the project file for free over on my Buy Me A Coffee page...
#pixelart
October 30, 2025 at 6:23 AM
Just finished cleaning up the blue grizzly vector graphic, might be another brigade in the strewn-out lore that I cannot seem to bother with actually connecting the dots. (Not sure how transparency looks currently on BSky, so 2 versions just to be safe)
October 28, 2025 at 10:14 AM
If you want a good perspective on why corporations have too much money, you just need to run a simple thought experiment. Image is relevant, read the thread!
October 28, 2025 at 2:51 AM
Just get it started, you can make it perfect later.

#pixelart #megaman #megaman2 #megaman2redrawn #megaman2redrawncollab #mm2redrawn
October 27, 2025 at 10:26 AM
Been a hot minute since I last did a vector graphic
October 27, 2025 at 9:21 AM
More small changes
October 26, 2025 at 12:28 AM
I have a humble request as a meager graphic designer here, CAN WE STOP CHANGING ALL OF OUR ICONS TO BLUE?!
October 26, 2025 at 12:24 AM
So uh, a few things...
1. RWS got harassed off of here evidently
2. They already did it
3. I already own a copy?!?!?!?!?!
October 16, 2025 at 12:08 PM
The progress behind my #wip #pixelart for the Mega Man 2 Retro Redrawn collab
October 15, 2025 at 9:28 AM
It's #portfolioday, again. Time to share some #pixelart I've yet to post to here!
October 14, 2025 at 8:14 PM
Mega Man's legs were bugging me, so I fixed em
October 14, 2025 at 7:55 AM
Working on my entry for the Mega Man Retro Redrawn collab, saving some steps for when I see the work from others, just to get more ideas of what to add.

#pixelart
October 14, 2025 at 7:34 AM
Lol now I am just leaving animation notes inside the spritesheet, so nothing gets lost. Might consider some leeway to allow for different hat/skin/beard colors for some variety.
October 13, 2025 at 8:12 AM
Stop right there, criminal scum!

I plan on having the Gnomlings be color-coded to the job they are doing, red for halt, grey for miner/digger/basher, and I might add new jobs to the pool to make sure the game feels refreshing compared to Lemmings and its clones.
October 13, 2025 at 8:02 AM
Gnomlings: a thread

This is concept art for a theoretical lemmings clone I could make, but I would need a Godot programmer to work with before I consider it to be a legit game to make.

When I finish a new animation set, I'll post it to the thread!
(compression will NOT be my friend it seems)
October 13, 2025 at 8:02 AM