James Barnhart ➡️ PAXU 25
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jakekbarnhart.bsky.social
James Barnhart ➡️ PAXU 25
@jakekbarnhart.bsky.social
Game Designer, Artist, Educator, and all around goof. Let’s talk making great games and great communities! Designer of Engage! Senior Game Designer l Null Signal Games
Ahhh Chris! What is the game this year!?
November 21, 2025 at 2:40 PM
I’m free Saturday day and most evenings - wanna link up?
November 21, 2025 at 2:31 PM
Hey there! We are pitching a time travel themed lane control game this year. Would love to meet up! Still have a lot of availability Saturday day and Sunday morning. Hit us up if you would like to link up!
November 21, 2025 at 2:30 PM
Have I played Rule the Stars yet?
November 21, 2025 at 2:40 AM
Philadelphia Game Makers Guild, it’s a table shared by several designers in the UnPub room
November 21, 2025 at 2:39 AM
Shucks Jay! The feeling is 110% mutual! What are you testing?
November 21, 2025 at 12:23 AM
Last test before PAXU!
November 17, 2025 at 4:48 PM
I think it is fairly dedicated to stewarding this one game! I can’t speak for the whole org, but I am aware of individuals/small groups within NSG that have riffed on new game ideas set in our world, nothing official though. Cool as it would be I wouldn’t expect it
September 1, 2025 at 12:32 AM
So here for this
May 30, 2025 at 11:43 PM
That’s a great shout - Smoke definitely helped with sequencing. Did you find that you played stealth packages with other IDs, or did you avoid it for that reason?
May 25, 2025 at 8:47 PM
3/3 Aim for elegance. Often this means simple (cards with 10-20 words total), but not always. The trick is to avoid “shoe leather”, or as PCH says don’t add any rule that doesn’t add +10 fun. Every line is a barrier to your game, it has to pull its weight or be cut, no matter how cool it reads 🎲✂️
May 22, 2025 at 7:09 PM
2/3 Both of these cards do similar effects & quest the player to engineer an asymmetrical board wipe. The key difference is elegance and text density. Split Up needs only 10 words vs Birdcage’s 54 to convey nearly identical content. As designers we should strive to mean a lot while saying little 🎲✂️
May 22, 2025 at 3:31 PM
3/3 Fully Operational play conditions players to exist in the tense space between glacier & asset spam (where we observe them having the most fun) by offering big value for building & icing several remotes. Identify the best parts of your core loop and make cards that funnel your players to it. 🎲✂️
May 21, 2025 at 3:26 PM