I've modified the code so that it compiles in ViaualnStudio. The original code was for an ESP32. There were some data types that had to be changed. I also replaced some of the raw pointers to character buffers to STL types.
#CPP #Minecraft
#CPP #Minecraft
September 18, 2025 at 4:06 AM
I've modified the code so that it compiles in ViaualnStudio. The original code was for an ESP32. There were some data types that had to be changed. I also replaced some of the raw pointers to character buffers to STL types.
#CPP #Minecraft
#CPP #Minecraft
I found the code by way of this video, if you are interested.
youtu.be/p-k5MPhBSjk?...
#MineCraft #CPP
youtu.be/p-k5MPhBSjk?...
#MineCraft #CPP
I Made the World's Smallest Minecraft Server
YouTube video by PortalRunner
youtu.be
September 17, 2025 at 12:49 PM
I found the code by way of this video, if you are interested.
youtu.be/p-k5MPhBSjk?...
#MineCraft #CPP
youtu.be/p-k5MPhBSjk?...
#MineCraft #CPP
After a day, I got an estimate. It would take 5 more days for these files to copy. Not worth it. I got an external interface to copy files to the drive. I should have all 6 terabytes copied by tomorrow.
June 20, 2025 at 4:45 PM
After a day, I got an estimate. It would take 5 more days for these files to copy. Not worth it. I got an external interface to copy files to the drive. I should have all 6 terabytes copied by tomorrow.
This, right here! Sometimes I'm in environments where there might be a few days before I have connectivity, and I hate when my games won't function without an Internet connection. Why do I need the internet to play solitaire!?
June 16, 2025 at 8:45 PM
This, right here! Sometimes I'm in environments where there might be a few days before I have connectivity, and I hate when my games won't function without an Internet connection. Why do I need the internet to play solitaire!?
Reposted by j2i.net