Very innovative approach that fuses 3D modeling and spatial computing.
Nice to see large enterprises adopt XR.
Very innovative approach that fuses 3D modeling and spatial computing.
Nice to see large enterprises adopt XR.
- M2 struggles to render 8 shader graph materials and suffers from pixelation on the caustics material
- M5 does a better a job at loading all materials and reduces the pixelation in caustics
- M2 struggles to render 8 shader graph materials and suffers from pixelation on the caustics material
- M5 does a better a job at loading all materials and reduces the pixelation in caustics
(🫴🏼❤️),(🪩🔫),(🙌🏼🟡),(👍🟢),(🖐️🟧),(🖼️🟥)
(🫴🏼❤️),(🪩🔫),(🙌🏼🟡),(👍🟢),(🖐️🟧),(🖼️🟥)
.immersiveEnvironmentBehavior(.coexist)
developer.apple.com/documentatio...
.immersiveEnvironmentBehavior(.coexist)
developer.apple.com/documentatio...
Scoring and mini-map are displayed on a head anchor (aka HUD).
Top-down mini-map is worth exploring to provide an additional perspective for a stationary 3D experience.
Scoring and mini-map are displayed on a head anchor (aka HUD).
Top-down mini-map is worth exploring to provide an additional perspective for a stationary 3D experience.
🖼️ Style transfers
🪟 Transparent backgrounds
🔠 Text generation/consistency
🖼️ Style transfers
🪟 Transparent backgrounds
🔠 Text generation/consistency
1. Create an SVG or Google “YOUR_QUERY filetype: svg”
2. Convert SVG to GLTF using codepen.io/nestorrig/fu...
3. Open GLTF in Reality Converter and export as USDZ
1. Create an SVG or Google “YOUR_QUERY filetype: svg”
2. Convert SVG to GLTF using codepen.io/nestorrig/fu...
3. Open GLTF in Reality Converter and export as USDZ
And then, one day, I got in...
And then, one day, I got in...