Isaac
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isaacmarovitz.com
Isaac
@isaacmarovitz.com
Open source developer & Mac enthusiast

@[email protected]
Deep cut but all I could come up with
November 9, 2025 at 5:17 AM
Me trying to understand 06's render code
November 5, 2025 at 3:40 AM
First run of Unleashed Recompiled on Mesa's new KosmicKrisp driver! Definitely room for optimisation, but this is seriously impressive.
October 21, 2025 at 12:16 AM
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
Sometimes the better shaders look fantastic; it definitely has a lot of potential if I can get it working properly.
October 7, 2025 at 12:45 AM
Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
October 5, 2025 at 8:46 PM
Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
September 28, 2025 at 5:10 AM
Recomp delayed due to CrossWorlds, real

(In all seriousness, progress might be a bit slower this week lol)
September 22, 2025 at 5:39 PM
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
September 20, 2025 at 10:52 PM
Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
September 13, 2025 at 10:13 PM
Excellent job, @glennthrush.bsky.social and Devlin Barrett. I'm sure there are no consequences for publishing highly dubious and inflammatory reports furthering the fascist myth of transgender shooters.

Really, bang up reporting @nytimes.com.
September 11, 2025 at 4:32 PM
Full list of available codes
September 6, 2025 at 9:47 PM
Boy do I have news for you :) (at least with the second problem)
September 6, 2025 at 9:47 PM
Btw, no update this week, but trust we are working on stuff :)
September 1, 2025 at 10:03 PM
POV: You're the sniper about to shoot Sonic the Hedgehog
September 1, 2025 at 6:34 PM
Welp, Rei broke CrossWorlds on day -3, fun game tho :)
August 27, 2025 at 3:19 AM
Here's what we cooked up this week, some big things coming soon...

- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches
August 24, 2025 at 12:03 PM
Would you look at the time...
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows

aaand started work on autosaves!
August 16, 2025 at 5:44 PM
Another week already? We've added several graphical improvements:
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!
August 9, 2025 at 10:49 AM
We have been busy, busy, busy! Here's some screenshots and a brief summary of what's been added to Marathon Recompiled in the last few days.

- Metal & D3D12 support
- Several shader fixes
- Several mod manager patches ported (HUD colours seen here)
- Improved colour accuracy
- Working installer
August 2, 2025 at 7:13 PM
Elise looking a bit greasy...
July 17, 2025 at 2:46 PM
Been a while since I posted a progress update on Marathon Recompiled, so here's where we're at!

We have working builds for Linux and macOS, and I'm working on sorting out the remaining blockers for Windows.

Bugs in game, and singleplayer 3D not rendering properly yet but stay tuned...
July 8, 2025 at 12:45 PM
As of beta 3, Liquid Glass can now adapt to background content to fix obscene contrast ratios.
July 7, 2025 at 9:28 PM
Well, here's Whisky in liquid glass, nice to see how simple, pure SwiftUI works out
June 10, 2025 at 4:39 AM
Love the new liquid glass great job Apple 🫥
June 9, 2025 at 8:23 PM