iRad
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iraddev.bsky.social
iRad
@iraddev.bsky.social
Part-time indie developer from Italy, living in Denmark! I'm working on Nautod - an RTS / Tower Defense game.
Formerly an Architect, being devving with Godot since v2.x.
Development on https://www.twitch.tv/iraddev
Scawy asked for this @scarypastry.com it just makes sense
September 28, 2025 at 3:18 AM
#jernjam is coming almost at the end! We added trees, roads and a shader for the wild fire. We still don't have a fully closed game loop, but I think the hard part is done! Come check twitch.tv/iraddev to catch the stream! Team with
@grap3j3llygames.bsky.social
and Big_The
September 28, 2025 at 1:44 AM
#jernjam is coming along nicely. Pieces start falling into place! MultiMesh is a blessing and a curse, but I'm so glad to have it! Next steps will be to render the fire sim on the island! Come check twitch.tv/iraddev to catch the stream! Team with @grap3j3llygames.bsky.social and Big_The
September 25, 2025 at 9:16 PM
Doing the coolest game jam of 2025 #jernjam, with @grap3j3llygames.bsky.social
I'm having fun with multimesh in Godot and modifying them with shaders! This is the animation I came up with to spawn the little island where the game is going to be played.
September 18, 2025 at 12:34 AM
#JiggleJam is a blast! Now our little speedy bean can grocery shop from different types of market departments! I know, I know, we need more jiggling, it is coming!
May 25, 2025 at 2:10 AM
For the #JiggleJam we are in big trouble! We got the idea for a game only a few hours ago, and there is so much to do! But here is a happy bean! Cheers <3
May 24, 2025 at 6:55 PM
We don't know what we are going to make for the #JiggleJam but here we are: we have SPEEDY BEAN!
May 23, 2025 at 7:55 PM
Cooking done
April 9, 2025 at 7:43 PM
Making shadows in 2D games with #godot . I may need a little more than a minute to explain what I've been doing...
I'm extremely grateful to @pgorley.bsky.social for providing this project with the right soundtrack <3
February 20, 2025 at 7:01 PM
Not directly related to my game, I did a simulation in #godot for the weighted random pick from a set of items. I will be using this method to pick directions for a random walker that will set the path in NAUTOD
February 14, 2025 at 11:42 PM
Weather update for NAUTOD, my tower defence/RTS game in #godot . There are still some problems with the rain system, but we are pretty much there.
February 13, 2025 at 1:32 AM
What is one of the most important things in a Tower Defence/RTS game? Probably not a full implementation of the angle of incidence of the sun depending on the latitude, longitude, date and hour. But here we are.
February 11, 2025 at 2:27 AM
I did a thing. I am working on some histogram graphs for my job using #Godot
Don't forget to check Easy Charts github.com/fenix-hub/go... as well!
I just needed some flexibility and built my own.
January 20, 2025 at 10:14 PM
Have you ever wondered how easy it is to implement linear programming in GDscript? It's not. But now I feel I have unlocked new powers! This is for my current job where I am #Godot to build an app for urbanist researchers.
Also, thanks scipy.py for existing.
December 12, 2024 at 4:35 PM
Nautod - Building placement
December 5, 2024 at 9:27 PM
Nautod - Menu Title (placeholder) with the amazing music created by pgorley
December 5, 2024 at 9:24 PM
First mock-up for my previous (now shelved) project Veleno. Art by Mattia "Chus"
December 3, 2024 at 1:09 AM
Shelved project in Godot 3.x. Will go back to this after I finish the current one (Nautod - Tower defence)
December 3, 2024 at 1:05 AM