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#LastFourWatched
Highlights of the week: Death of a Cyclist, Diabolique, The Virgin Spring, and Zootopia 2.
#LastFourWatched
Highlights of the week: Death of a Cyclist, Diabolique, The Virgin Spring, and Zootopia 2.
Remarkable physical comedy, and actually a profound exploration of the relation between avatar and virtual space. Laughed heartily at every cutscene, too. Audacious, gratifying. The Uncharted 2 train and funnel-like desert tunnels were maybe a touch too hard, but otherwise well-managed.
Remarkable physical comedy, and actually a profound exploration of the relation between avatar and virtual space. Laughed heartily at every cutscene, too. Audacious, gratifying. The Uncharted 2 train and funnel-like desert tunnels were maybe a touch too hard, but otherwise well-managed.
It's a quirky RPG from the makers of MOON. No one else does it quite like they do.
It's a quirky RPG from the makers of MOON. No one else does it quite like they do.
Why don't we do caveman platformers anymore? They used to be all the rage on SNES. This is a good Metroidvania with an impressive pixel-art style.
Why don't we do caveman platformers anymore? They used to be all the rage on SNES. This is a good Metroidvania with an impressive pixel-art style.
A 2D mining platformer (think SteamWorld Dig), but everything works *a little differently* than you'd assume -- down to UI elements, movement options, etc. It all works -- it's internally consistent -- but as someone who plays a lot of games, it's nice to be surprised.
A 2D mining platformer (think SteamWorld Dig), but everything works *a little differently* than you'd assume -- down to UI elements, movement options, etc. It all works -- it's internally consistent -- but as someone who plays a lot of games, it's nice to be surprised.
A student game with very straightforward gameplay -- it is a walking sim in the truest sense -- but an endless array of visual and spatial ideas. You'll be shocked how many rooms they've built out. All presented in a great, minimalist aesthetic.
A student game with very straightforward gameplay -- it is a walking sim in the truest sense -- but an endless array of visual and spatial ideas. You'll be shocked how many rooms they've built out. All presented in a great, minimalist aesthetic.
A free point-and-click with a great visual aesthetic and a strange world to explore. It has a good sense of humor.
A free point-and-click with a great visual aesthetic and a strange world to explore. It has a good sense of humor.
A Bejeweled mod-as-"parody". Presents a surprising number of scenarios that you've dreamt about when playing Bejeweled, but it's always surprising and amusing to see what actually happens when the engine works in these unconventional ways.
A Bejeweled mod-as-"parody". Presents a surprising number of scenarios that you've dreamt about when playing Bejeweled, but it's always surprising and amusing to see what actually happens when the engine works in these unconventional ways.
Did you know that we had TWO new Katamari games this year? Rolling LIVE (on Apple Arcade) is in the style of classic, PS2 Katamari -- iterating on ideas from 1 ONLY. Back-to-basics. Once Upon pushes ideas from Beautiful and Forever. Modern, fresh.
Did you know that we had TWO new Katamari games this year? Rolling LIVE (on Apple Arcade) is in the style of classic, PS2 Katamari -- iterating on ideas from 1 ONLY. Back-to-basics. Once Upon pushes ideas from Beautiful and Forever. Modern, fresh.
I've kept an eye on hidden object games for a while; a genre that has grown and innovated in "casual" surfaces, outside of the view of the "mainstream" -- they will return, fully-formed, and surprise!
This is a fun attempt at the genre in 3D. Not seismic, but cute.
I've kept an eye on hidden object games for a while; a genre that has grown and innovated in "casual" surfaces, outside of the view of the "mainstream" -- they will return, fully-formed, and surprise!
This is a fun attempt at the genre in 3D. Not seismic, but cute.
It's not often that a video game is not only good but probably illegal. The (anonymous) developers put their own safety on the line to share their experiences of being women in Iran under a harsh patriarchy, all presented in the style of an abstract sculpture park.
It's not often that a video game is not only good but probably illegal. The (anonymous) developers put their own safety on the line to share their experiences of being women in Iran under a harsh patriarchy, all presented in the style of an abstract sculpture park.
Oh, it's just a bunch of jigsaw puzzles. How tricky could it be, right? RIGHT? These are ceaselessly clever; inspiringly innovative. A small, inexpensive package that will delight you. A follow up to the similarly excellent an unpretentious 20 Small Mazes.
Oh, it's just a bunch of jigsaw puzzles. How tricky could it be, right? RIGHT? These are ceaselessly clever; inspiringly innovative. A small, inexpensive package that will delight you. A follow up to the similarly excellent an unpretentious 20 Small Mazes.
Even by the standard of pretty platformers, this is a very pretty platformer. But its propulsive, physics-based movement system gives it a feeling of controlled chaos. It feels more like improvisational parkour than I expected any 2D game would. A novel game-feel.
Even by the standard of pretty platformers, this is a very pretty platformer. But its propulsive, physics-based movement system gives it a feeling of controlled chaos. It feels more like improvisational parkour than I expected any 2D game would. A novel game-feel.
Speaking of deduction puzzles, this Obra Dinn-like character identification game is a satisfying web to untangle. What would Obra Dinn be like with access to a (limited) internet connection? And if you had to examine the lyrics of 1970s glam rock songs for clues?
Speaking of deduction puzzles, this Obra Dinn-like character identification game is a satisfying web to untangle. What would Obra Dinn be like with access to a (limited) internet connection? And if you had to examine the lyrics of 1970s glam rock songs for clues?
Deduction-based logic puzzles constructed around the identification of cursed and magical artifacts. Great puzzles and very satisfying (terrifying?) to see the ripples of mundane interactions with these powerful artifacts.
Deduction-based logic puzzles constructed around the identification of cursed and magical artifacts. Great puzzles and very satisfying (terrifying?) to see the ripples of mundane interactions with these powerful artifacts.
okay, so this appears to be the first chapter of a longer release, but don't skip it. One of the more bizarre and unpredictable exploration adventures I've seen, set in a beautifully-realized, abstract world. Every character has a wildly different artistic style. Packs a punch.
okay, so this appears to be the first chapter of a longer release, but don't skip it. One of the more bizarre and unpredictable exploration adventures I've seen, set in a beautifully-realized, abstract world. Every character has a wildly different artistic style. Packs a punch.
Puzzle platformers don't get much more streamlined and elegant than this. The rules are simple, but there's still a lot to learn. Many of the pathways in the game are invisible tutorials, prompting you to use your limited abilities in ways you may not have considered.
Puzzle platformers don't get much more streamlined and elegant than this. The rules are simple, but there's still a lot to learn. Many of the pathways in the game are invisible tutorials, prompting you to use your limited abilities in ways you may not have considered.
A marvelous GBA-style Zelda-like action RPG. The puzzles are all clever and satisfying to solve, and the game has a brilliant upgrade system that feels generous and flexible. Feels great to play, and quite funny as well. An essential game of this year.
A marvelous GBA-style Zelda-like action RPG. The puzzles are all clever and satisfying to solve, and the game has a brilliant upgrade system that feels generous and flexible. Feels great to play, and quite funny as well. An essential game of this year.
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Well-paced, challenging, and endlessly clever puzzle platformer. Each puzzle is well telegraphed, and the game folds in on itself in a very satisfying way in its final chapter. Crosses into "too oblique" territory once or twice, which was righted for follow-up Öoo, but masterful design.
Well-paced, challenging, and endlessly clever puzzle platformer. Each puzzle is well telegraphed, and the game folds in on itself in a very satisfying way in its final chapter. Crosses into "too oblique" territory once or twice, which was righted for follow-up Öoo, but masterful design.
#LastFourWatched
#LastFourWatched