innoart.bsky.social
innoart.bsky.social
innoart.bsky.social
@innoart.bsky.social
Missing part of your lunch? Look no further than that round fucking dog
I will make a visual novel about turning white supremacists and the entire republican party into hamburger meat but it's really hard because the subject matter more or less automatically disqualifies the project from any funding
November 7, 2025 at 10:56 PM
I think... we've achieved... gameplay
oh my god infantry combat is done
October 31, 2025 at 1:43 AM
Trying my hand at a Realistic Explosion

(added a faked Volumetric Fog effect)
October 27, 2025 at 11:57 PM
Aiming Reticule DONE
October 13, 2025 at 1:12 PM
Throwing Trajectory Math
October 4, 2025 at 4:51 PM
Fire rough draft
September 28, 2025 at 1:56 AM
Molotovs
September 23, 2025 at 10:55 AM
Workin on Throwables
September 21, 2025 at 7:23 PM
Got bullets and magazines in <3
September 13, 2025 at 7:47 AM
Spent Shell Casings Physics & Optimized Dynamic Entry Vertex Buffers for Gamemaker
September 8, 2025 at 1:58 PM
Item Slots
September 6, 2025 at 4:59 AM
Inventory Update
September 6, 2025 at 4:59 AM
Oh... so that's what happens when you drop an item that technically doesn't exist >:P
August 12, 2025 at 7:43 AM
Alright comrades, new Inventory UI
August 7, 2025 at 1:37 AM
Someone's cranky they're a video game character now haha get fucked you're in the torment nexus now
August 3, 2025 at 12:55 PM
I don't think he's a fan haha
August 3, 2025 at 12:32 PM
A closer look at the new cursor design, somewhat inspired by the staggered aiming of tank games. One man's friction is another woman's flow (if this is flow expect even more stupid friction everywhere else, the player should have as much fun as fighting a land war in Asia)
August 2, 2025 at 9:21 AM
After nearly a whole month of no new game mechanic, the grisly work of both UI design and programming for the new select menu has concluded. Right clicking is "Dog coded" and from now on you can count on me to deliver more and more unhinged game dev content!
August 2, 2025 at 9:16 AM