Willem Willemse
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idle-not-idle.bsky.social
Willem Willemse
@idle-not-idle.bsky.social
I am currently a Game Dev student, a part-time solo dev, and a full-day job.
Cranking the wee hours out to improve my skills and my projects, but never stop improving myself.
Having worked on my studies for a bit, I am back to making a few more updates on my project.

Having started working on the implementation of the editor window that I will be using when working with my dialogue system.

#Revalo #madeWithUnity #devUpdate #indieDev
April 16, 2025 at 4:37 AM
Starting from the localization settings, I have started building my dialogue system, using a scriptable object that would act as a node and the string table key ID as the Unique ID of each dialogue option.

#Revalo #madeWithUnity #indieDev #devProgress #questionOfTheDay
April 10, 2025 at 4:12 AM
As a recent quick update, I also added a cooldown system, adding a bit of delay between each of the attacks together with an ammo count and reload system. Hopefully, with some fine-tuning, this can add a bit of a challenge to the game.

#Revalo #madeWithUnity #indieGameDev #devUpdate
April 2, 2025 at 4:45 AM
Good day all

I have not posted an update recently, been busy with my studies since the start of the new semester, been doing animations, and so forth for my student projects, I will be sharing that a bit later.

#Revalo #madeWithUnity #indieGameDev #devUpdate
March 31, 2025 at 4:28 AM
I made a poll regarding Singletons, Direct Reference, and Events, if you do not mind, I would greatly appreciate your input and feedback.

www.linkedin.com/posts/willem...

#unityDev #feedback #indieDev
Willem Jacobus Willemse on LinkedIn: #unitydev #questionoftheweek
I am currently building my player movement and controls manager as well as stat scripts as singletons in Unity, This is so that I can directly call functions…
www.linkedin.com
February 18, 2025 at 4:09 AM
I implemented movement again with controller support and keyboard actions. This movement, where the character passes by the objects in the environment, has let me feel that the character proportions are off compared to the environment and items.

#Revalo #indieGameDev #madeWithUnity #devFeedback
February 16, 2025 at 2:16 PM
Progress is a bit slow between work and life, however it is still happening.

The initial testing area for project Revalo is underway, it will act as the initial spawn and tutorial area.

Now to make a few doors, a bit of water, and maybe some traps.

#Revalo #indieGameDev #indieDev #gameDev
February 14, 2025 at 8:14 PM
I have started updating my maps with my artwork for the level designs in my project as part of the upgrade to Unity 6.

Below is the current scale compared to the character, these are items implemented as objects within the game world.

#Revalo #indieDev #gameDev #madeWithUnity #questionOfTheDay
February 8, 2025 at 5:56 AM
So, I want your opinions, I have completed the basic mechanics, combat, health, interactions, map/mini-map, save points, and boss fights for my first planned-to-be-launched game. Should I focus on fleshing it out with a story and getting it ready for publishing?

#indiegamedev #gamedev #unitydev
January 30, 2025 at 4:06 AM
In the process of updating my project, I have started rebuilding the menu, allowing controller support and keyboard control together with Mouse Cursor control.

I have started adding in the menus and details needed for them as well as some audio effects for button selection and some menu music.
December 1, 2024 at 9:29 AM