Ian Cooper
icooper.bsky.social
Ian Cooper
@icooper.bsky.social
Principal Engineer, speaker, gamer, geek. Tattooed, pierced, and bearded. The 'guv' on https://github.com/BrighterCommand Line Editor at Chaosium for QuestWorlds: https://github.com/ChaosiumInc/QuestWorlds

#Tech - tech posts
#TTRPG - rpg posts
I still have one of these in a box:

en.wikipedia.org/wiki/HTC_Shift

There was an advert for Origami, that was Apple before Apple. MS really dropped the ball
HTC Shift - Wikipedia
en.wikipedia.org
December 14, 2025 at 4:08 PM
I net had a Windows Phone, but I had one of these: en.wikipedia.org/wiki/HTC_Uni...
HTC Universal - Wikipedia
en.wikipedia.org
December 14, 2025 at 3:36 PM
I wonder how easy people will find it in the future to empathize with the fact that for the vast majority of human history, we lived in a fog, where most of us lacked facts, and that access to facts, a library, for example, was not the norm.
December 14, 2025 at 10:09 AM
And it made me ponder that once I lived in a world where that was the norm. Answers were complex to come by. Maybe you had an encyclopedia. Perhaps you could find it in a book (that you could not search).
December 14, 2025 at 10:09 AM
I have become so used being able to instantly find the facts about something I was pondering, it was stunning to realize that my thoughts kept hitting a wall of "knowledge."
December 14, 2025 at 10:09 AM
I also wonder here how much we factor in that players like stories that have risk but dislike actual failure.

In other words, a player may find a 1/6 chance of failure exciting, but might dislike actually failing 1/6 of the time.

What is the goldilocks point of excitement vs. failure for most?
December 13, 2025 at 4:04 PM
I admire your optimism. But I suspect that they will just find another stick to beat the drum that brings all the racists to their banner. It was never about the boats; it was always about the racism.
December 13, 2025 at 9:32 AM
In development are better Aspire integration and universal DLQ support.
December 9, 2025 at 11:00 AM
The barrier to entry for criticism is far lower than the barrier to entry for making. And so folks who want attention criticise, instead of being creatively inspired to make their own version. It was ever thus.
December 6, 2025 at 10:21 AM
It was lovely to see you.
December 1, 2025 at 12:43 PM
They are making him very annoying. Am I supposed to be grateful for his inevitable demise later…
November 30, 2025 at 5:11 PM
At the Chaosium stand, in case of doubt
November 29, 2025 at 9:46 AM