Anto | Icarus Games
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icarus-games.co.uk
Anto | Icarus Games
@icarus-games.co.uk
(He/Him) Award-Winning UK TTRPG Publisher, ENNIE Nominated Writer

🔗 https://linktr.ee/icarus_games
📨 [email protected]
GM & Worldbuilding Videos on https://YouTube.com/icarusgames 🔴
Best-Selling 5e Content on https://Patreon.com/icarus_games 🟠
Happy Saturday, Zeal!

I want to shout out my latest video where I'm *finally* talking about Mork Borg, after folks have been asking me to for years 😅

I am super proud of this video, I did a lot of new things with the filming and think it looks great.

youtu.be/kBg82hIi0v4
I Love This TTRPG. But I'll Never Run It!
YouTube video by Anto - Icarus Games
youtu.be
November 15, 2025 at 12:52 PM
Happy Saturday folks!

For me, I want to shout out my latest video where I'm finally talking about Mork Borg.

I am super proud of this video, I did a lot of new things with the filming and think it looks great.

youtu.be/kBg82hIi0v4
I Love This TTRPG. But I'll Never Run It!
YouTube video by Anto - Icarus Games
youtu.be
November 15, 2025 at 12:51 PM
For me, I want to shout out my latest video where I'm finally talking about Mork Borg.

I am super proud of this video, I did a lot of new things with the filming and think it looks great.

youtu.be/kBg82hIi0v4
I Love This TTRPG. But I'll Never Run It!
YouTube video by Anto - Icarus Games
youtu.be
November 15, 2025 at 12:49 PM
For me, a narrative-forward system is one where the player declares "I want to do X" as intent THEN they figure out how that happens within the text of the rules. A mechanics-forward system is one where the player looks at their sheet and says "I want to do [specific] Y" and then result is narrated.
November 12, 2025 at 7:11 PM
That's not to say that such a game ISN'T narrative (doesn't have story, narrative stakes, etc), but the more the rules "get in the way" of me doing the thing I want because I have to jump through their hoops, the less narrative and more mechanics-forward it becomes for me.
November 12, 2025 at 7:09 PM
It's all a spectrum, which is why I prefer a selection of defining terms vs one when trying to describe a given game. But for me, if I'm looking through a bunch of different options on my character sheet to decide what to do, I feel like I'm no longer playing a narrative-forward game.
November 12, 2025 at 7:09 PM
A "mechanics" forward game is more likely to codify those different options into distinct features, and if you want to do one of those things you have to engage with the mechanics (of either character creation or the system itself) to do so.
November 12, 2025 at 6:38 PM
For me, the balance of narrative/mechanics forward game comes down to how and where the text codifies action.

A "narrative" game might give you a broad option, such as "kick some ass" that can be flavored in a million different ways at the table, but still arrives at the same mechanical result.
November 12, 2025 at 6:38 PM